behaviour-tree-test/servers/rendering/renderer_rd/storage_rd
2025-11-26 16:11:57 -05:00
..
forward_id_storage.h Remove unnecessary cpp files 2025-07-15 15:19:23 +02:00
light_storage.cpp Allow reflection probes to only recreate the atlas when switching to real time. 2025-11-18 09:50:16 -03:00
light_storage.h Allow reflection probes to only recreate the atlas when switching to real time. 2025-11-18 09:50:16 -03:00
material_storage.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
material_storage.h
mesh_storage.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
mesh_storage.h Add some multimesh null checks to avoid crash 2025-07-13 10:09:36 +08:00
particles_storage.cpp Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 -03:00
particles_storage.h Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 -03:00
render_buffer_custom_data_rd.h
render_data_rd.h Remove unnecessary cpp files 2025-07-15 15:19:23 +02:00
render_scene_buffers_rd.compat.inc
render_scene_buffers_rd.cpp Ensure we use DATA_FORMAT_R32_SFLOAT for depth resolve buffer on Forward+ 2025-11-25 08:30:23 +11:00
render_scene_buffers_rd.h Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 -07:00
render_scene_data_rd.cpp Fix wrong indexes for double precision 2025-10-09 22:01:41 +02:00
render_scene_data_rd.h Add Persistent Buffers 2025-10-24 08:16:19 +11:00
SCsub
texture_storage.cpp Fix clear color being incorrect in Environment background with HDR 2D. 2025-11-26 16:11:57 -05:00
texture_storage.h Add and enable default textures for other samplers 2025-07-31 00:08:43 +01:00
utilities.cpp
utilities.h