Rename engine.start() to startGame(), new start() takes string arguments handed directly to main(). Rename Engine.loadEngine() to load(). Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and preloadFile(). |
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| .. | ||
| appimage | ||
| docker | ||
| html | ||
| ios_xcode | ||
| linux | ||
| osx_template.app/Contents | ||
| osx_tools.app/Contents | ||
| uwp_template | ||
| project_icon.svg | ||