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bokeh_dof.cpp
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Misc dependency improvements for files depending on rendering_server.h
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2026-02-25 20:17:27 +01:00 |
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bokeh_dof.h
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Push pipeline compilation of various effects to the worker thread pool.
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2025-10-13 12:00:23 -03:00 |
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copy_effects.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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copy_effects.h
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Misc dependency improvements for files depending on rendering_server.h
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2026-02-25 20:17:27 +01:00 |
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debug_effects.cpp
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Misc dependency improvements for files depending on rendering_server.h
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2026-02-25 20:17:27 +01:00 |
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debug_effects.h
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Add structure padding where necessary for push constants.
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2026-02-04 12:12:19 +01:00 |
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fsr.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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fsr.h
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Add structure padding where necessary for push constants.
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2026-02-04 12:12:19 +01:00 |
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fsr2.cpp
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Make LocalVector copy constructor explicit.
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2026-01-23 20:52:03 +01:00 |
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fsr2.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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luminance.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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luminance.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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metal_fx.cpp
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Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms
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2026-02-06 07:07:10 +11:00 |
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metal_fx.h
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Reduce includes to rendering device.
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2026-02-10 16:58:50 +03:00 |
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motion_vectors_store.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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motion_vectors_store.h
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Misc dependency improvements for files depending on rendering_server.h
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2026-02-25 20:17:27 +01:00 |
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resolve.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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resolve.h
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Add depth resolve to the mobile renderer
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2025-07-16 20:37:39 -07:00 |
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roughness_limiter.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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roughness_limiter.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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SCsub
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Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms
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2026-02-06 07:07:10 +11:00 |
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smaa.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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smaa.h
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Misc dependency improvements for files depending on rendering_server.h
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2026-02-25 20:17:27 +01:00 |
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sort_effects.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
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sort_effects.h
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Add Span struct (replacing StrRange). Spans represent read-only access to a contiguous array, resembling std::span.
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2025-03-09 18:19:51 +01:00 |
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spatial_upscaler.h
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Renderer: Eliminates String allocations for all labels in the renderer
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2025-05-28 06:01:35 +10:00 |
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ss_effects.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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ss_effects.h
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Misc dependency improvements for files depending on rendering_server.h
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2026-02-25 20:17:27 +01:00 |
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taa.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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taa.h
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TAA adjustment to reduce ghosting
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2025-11-18 12:24:09 +01:00 |
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tone_mapper.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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tone_mapper.h
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Misc dependency improvements for files depending on rendering_server.h
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2026-02-25 20:17:27 +01:00 |
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vrs.cpp
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Decouple RenderingServer from XR/OpenXR headers
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2026-02-25 20:17:23 +01:00 |
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vrs.h
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Merge pull request #99551 from DarioSamo/fragment-density-map
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2025-03-28 14:31:19 +01:00 |