behaviour-tree-test/servers/rendering/renderer_rd/effects
Rémi Verschelde f0a448540e
Misc dependency improvements for files depending on rendering_server.h
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 3s.
2026-02-25 20:17:27 +01:00
..
bokeh_dof.cpp Misc dependency improvements for files depending on rendering_server.h 2026-02-25 20:17:27 +01:00
bokeh_dof.h Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 -03:00
copy_effects.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
copy_effects.h Misc dependency improvements for files depending on rendering_server.h 2026-02-25 20:17:27 +01:00
debug_effects.cpp Misc dependency improvements for files depending on rendering_server.h 2026-02-25 20:17:27 +01:00
debug_effects.h Add structure padding where necessary for push constants. 2026-02-04 12:12:19 +01:00
fsr.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
fsr.h Add structure padding where necessary for push constants. 2026-02-04 12:12:19 +01:00
fsr2.cpp Make LocalVector copy constructor explicit. 2026-01-23 20:52:03 +01:00
fsr2.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
luminance.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
luminance.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
metal_fx.cpp Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms 2026-02-06 07:07:10 +11:00
metal_fx.h Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
motion_vectors_store.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
motion_vectors_store.h Misc dependency improvements for files depending on rendering_server.h 2026-02-25 20:17:27 +01:00
resolve.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
resolve.h Add depth resolve to the mobile renderer 2025-07-16 20:37:39 -07:00
roughness_limiter.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
roughness_limiter.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms 2026-02-06 07:07:10 +11:00
smaa.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
smaa.h Misc dependency improvements for files depending on rendering_server.h 2026-02-25 20:17:27 +01:00
sort_effects.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
sort_effects.h Add Span struct (replacing StrRange). Spans represent read-only access to a contiguous array, resembling std::span. 2025-03-09 18:19:51 +01:00
spatial_upscaler.h Renderer: Eliminates String allocations for all labels in the renderer 2025-05-28 06:01:35 +10:00
ss_effects.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
ss_effects.h Misc dependency improvements for files depending on rendering_server.h 2026-02-25 20:17:27 +01:00
taa.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
taa.h TAA adjustment to reduce ghosting 2025-11-18 12:24:09 +01:00
tone_mapper.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
tone_mapper.h Misc dependency improvements for files depending on rendering_server.h 2026-02-25 20:17:27 +01:00
vrs.cpp Decouple RenderingServer from XR/OpenXR headers 2026-02-25 20:17:23 +01:00
vrs.h Merge pull request #99551 from DarioSamo/fragment-density-map 2025-03-28 14:31:19 +01:00