On my machine, this reduces incremental compilation time after an edit of `rendering_server.h` by 3s. |
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|---|---|---|
| .. | ||
| config.py | ||
| godot_update_embree.py | ||
| lightmap_raycaster_embree.cpp | ||
| lightmap_raycaster_embree.h | ||
| raycast_occlusion_cull.cpp | ||
| raycast_occlusion_cull.h | ||
| register_types.cpp | ||
| register_types.h | ||
| SCsub | ||
| static_raycaster_embree.cpp | ||
| static_raycaster_embree.h | ||