behaviour-tree-test/editor/scene/3d
2026-02-27 19:08:29 -05:00
..
gizmos rm class_db.h from resource.h 2026-02-27 19:08:29 -05:00
physics
bone_map_editor_plugin.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
bone_map_editor_plugin.h Remove unused private variables in godot/editor 2025-12-07 02:55:08 -08:00
camera_3d_editor_plugin.cpp Merge pull request #116248 from KoBeWi/ReloadHD 2026-02-26 16:18:39 -06:00
camera_3d_editor_plugin.h Rework Camera3D preview 2026-02-21 16:18:22 +03:00
gpu_particles_collision_sdf_editor_plugin.cpp Revert "Replace many uses of is_class with derives_from." 2025-09-25 13:48:53 +02:00
gpu_particles_collision_sdf_editor_plugin.h Move remaining 3D files to 3D folder and move physics gizmos to their own physics folder. 2025-07-11 18:46:13 +03:00
lightmap_gi_editor_plugin.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
lightmap_gi_editor_plugin.h
material_3d_conversion_plugins.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
material_3d_conversion_plugins.h Move Material3D conversion editor plugins to their own folder 2025-09-30 19:15:32 -07:00
mesh_editor_plugin.cpp rm class_db.h from resource.h 2026-02-27 19:08:29 -05:00
mesh_editor_plugin.h Rework updating editor viewport HDR 2026-02-26 17:52:53 +01:00
mesh_instance_3d_editor_plugin.cpp Fix silent failure when creating collision shape as sibling of scene root 2026-02-14 10:32:37 -05:00
mesh_instance_3d_editor_plugin.h Add MeshInstance3D primitive conversion options 2025-09-17 18:56:25 -04:00
mesh_library_editor_plugin.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp Minimize include dependencies of display_server.h 2026-02-17 19:45:31 +01:00
multimesh_editor_plugin.h
node_3d_editor_gizmos.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
node_3d_editor_gizmos.h Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
node_3d_editor_plugin.cpp Merge pull request #116826 from Repiteo/style/class-db-explicit-include 2026-02-26 16:18:45 -06:00
node_3d_editor_plugin.h Merge pull request #105045 from ryevdokimov/fix-load-from-project-settings 2026-02-16 15:02:43 -06:00
occluder_instance_3d_editor_plugin.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
occluder_instance_3d_editor_plugin.h
particles_3d_editor_plugin.cpp Revert "Replace many uses of is_class with derives_from." 2025-09-25 13:48:53 +02:00
particles_3d_editor_plugin.h
path_3d_editor_plugin.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
path_3d_editor_plugin.h Highlight selected points in Path3DEditor 2026-02-10 15:58:07 +09:00
polygon_3d_editor_plugin.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
polygon_3d_editor_plugin.h Remove unused private variables in godot/editor 2025-12-07 02:55:08 -08:00
root_motion_editor_plugin.cpp Fallback to parent class icon by default for gdextension 2025-10-31 18:03:32 +08:00
root_motion_editor_plugin.h
SCsub
skeleton_3d_editor_plugin.cpp Merge pull request #116826 from Repiteo/style/class-db-explicit-include 2026-02-26 16:18:45 -06:00
skeleton_3d_editor_plugin.h Fix Skeleton3D edit mode usability issues 2026-01-10 11:41:15 +03:00
skeleton_ik_3d_editor_plugin.cpp rm class_db.h from resource.h 2026-02-27 19:08:29 -05:00
skeleton_ik_3d_editor_plugin.h
voxel_gi_editor_plugin.cpp Remove sky.h include from environment.h, to speed up compile time. 2026-01-30 00:05:55 +01:00
voxel_gi_editor_plugin.h