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gizmos
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rm class_db.h from resource.h
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2026-02-27 19:08:29 -05:00 |
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physics
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bone_map_editor_plugin.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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bone_map_editor_plugin.h
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Remove unused private variables in godot/editor
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2025-12-07 02:55:08 -08:00 |
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camera_3d_editor_plugin.cpp
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Merge pull request #116248 from KoBeWi/ReloadHD
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2026-02-26 16:18:39 -06:00 |
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camera_3d_editor_plugin.h
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Rework Camera3D preview
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2026-02-21 16:18:22 +03:00 |
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gpu_particles_collision_sdf_editor_plugin.cpp
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Revert "Replace many uses of is_class with derives_from."
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2025-09-25 13:48:53 +02:00 |
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gpu_particles_collision_sdf_editor_plugin.h
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Move remaining 3D files to 3D folder and move physics gizmos to their own physics folder.
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2025-07-11 18:46:13 +03:00 |
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lightmap_gi_editor_plugin.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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lightmap_gi_editor_plugin.h
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material_3d_conversion_plugins.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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material_3d_conversion_plugins.h
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Move Material3D conversion editor plugins to their own folder
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2025-09-30 19:15:32 -07:00 |
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mesh_editor_plugin.cpp
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rm class_db.h from resource.h
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2026-02-27 19:08:29 -05:00 |
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mesh_editor_plugin.h
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Rework updating editor viewport HDR
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2026-02-26 17:52:53 +01:00 |
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mesh_instance_3d_editor_plugin.cpp
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Fix silent failure when creating collision shape as sibling of scene root
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2026-02-14 10:32:37 -05:00 |
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mesh_instance_3d_editor_plugin.h
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Add MeshInstance3D primitive conversion options
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2025-09-17 18:56:25 -04:00 |
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mesh_library_editor_plugin.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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mesh_library_editor_plugin.h
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multimesh_editor_plugin.cpp
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Minimize include dependencies of display_server.h
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2026-02-17 19:45:31 +01:00 |
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multimesh_editor_plugin.h
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node_3d_editor_gizmos.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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node_3d_editor_gizmos.h
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Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
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2025-10-08 12:16:52 +02:00 |
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node_3d_editor_plugin.cpp
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Merge pull request #116826 from Repiteo/style/class-db-explicit-include
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2026-02-26 16:18:45 -06:00 |
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node_3d_editor_plugin.h
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Merge pull request #105045 from ryevdokimov/fix-load-from-project-settings
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2026-02-16 15:02:43 -06:00 |
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occluder_instance_3d_editor_plugin.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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occluder_instance_3d_editor_plugin.h
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particles_3d_editor_plugin.cpp
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Revert "Replace many uses of is_class with derives_from."
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2025-09-25 13:48:53 +02:00 |
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particles_3d_editor_plugin.h
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path_3d_editor_plugin.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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path_3d_editor_plugin.h
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Highlight selected points in Path3DEditor
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2026-02-10 15:58:07 +09:00 |
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polygon_3d_editor_plugin.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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polygon_3d_editor_plugin.h
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Remove unused private variables in godot/editor
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2025-12-07 02:55:08 -08:00 |
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root_motion_editor_plugin.cpp
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Fallback to parent class icon by default for gdextension
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2025-10-31 18:03:32 +08:00 |
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root_motion_editor_plugin.h
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SCsub
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skeleton_3d_editor_plugin.cpp
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Merge pull request #116826 from Repiteo/style/class-db-explicit-include
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2026-02-26 16:18:45 -06:00 |
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skeleton_3d_editor_plugin.h
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Fix Skeleton3D edit mode usability issues
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2026-01-10 11:41:15 +03:00 |
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skeleton_ik_3d_editor_plugin.cpp
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rm class_db.h from resource.h
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2026-02-27 19:08:29 -05:00 |
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skeleton_ik_3d_editor_plugin.h
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voxel_gi_editor_plugin.cpp
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Remove sky.h include from environment.h, to speed up compile time.
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2026-01-30 00:05:55 +01:00 |
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voxel_gi_editor_plugin.h
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