behaviour-tree-test/scene/resources
2025-04-10 16:29:30 -05:00
..
2d Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
3d Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
animated_texture.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
animated_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
animation.compat.inc
animation.cpp Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
animation.h Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
animation_library.cpp Add String::replace_char(s) methods for performance and convenience 2025-04-10 13:08:45 +02:00
animation_library.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
atlas_texture.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
atlas_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
audio_stream_polyphonic.compat.inc
audio_stream_polyphonic.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
audio_stream_polyphonic.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
audio_stream_wav.cpp AudioStreamPlaybackWAV: inherit from Resampled 2025-03-17 18:42:12 -03:00
audio_stream_wav.h AudioStreamPlaybackWAV: inherit from Resampled 2025-03-17 18:42:12 -03:00
bit_map.cpp Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
bit_map.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
bone_map.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
bone_map.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_attributes.cpp
camera_attributes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_texture.cpp Set camera_is_active to false for CameraTexture to avoid doctool querying it to determine the default automatically. 2025-03-25 02:04:39 +01:00
camera_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
canvas_item_material.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
canvas_item_material.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
color_palette.cpp Save color palette as resources to reuse later 2024-12-06 20:16:06 +07:00
color_palette.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
compositor.cpp CompositorEffect should use GDVIRTUAL_CALL() so it works with GDExtension 2024-12-03 12:57:56 -06:00
compositor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
compressed_texture.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
compressed_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
curve.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
curve.h fix changed signal emission in Curve::set_point_offset 2025-03-10 17:50:05 +05:30
curve_texture.cpp
curve_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
environment.cpp Add AgX tonemapper option to Environment 2025-01-08 17:01:16 +01:00
environment.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
external_texture.cpp
external_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
font.compat.inc
font.cpp Add font import flag to toggle modulation of colored glyphs. 2025-04-01 13:36:10 +03:00
font.h Add font import flag to toggle modulation of colored glyphs. 2025-04-01 13:36:10 +03:00
gradient.cpp Use LocalVector for Curve and Gradient 2025-01-09 14:25:21 +02:00
gradient.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gradient_texture.cpp Directly use segment points in Geometry2D/3D function parameters 2025-03-30 16:25:59 -07:00
gradient_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
image_texture.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
image_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
immediate_mesh.cpp
immediate_mesh.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
label_settings.cpp
label_settings.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
material.cpp Using iterator pattern instead of List::Element *. 2025-03-28 13:29:15 +08:00
material.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
mesh.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
mesh_data_tool.compat.inc
mesh_data_tool.cpp
mesh_data_tool.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh_texture.cpp
mesh_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
multimesh.cpp Add explicit error messages to Multimesh error functions to make errors easier to understand. 2025-02-05 23:48:01 +01:00
multimesh.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
navigation_mesh.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
navigation_mesh.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
packed_scene.cpp Add String::replace_char(s) methods for performance and convenience 2025-04-10 13:08:45 +02:00
packed_scene.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
particle_process_material.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
particle_process_material.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
physics_material.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
physics_material.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
placeholder_textures.cpp
placeholder_textures.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
portable_compressed_texture.cpp Merge pull request #105005 from beicause/pctex-fix-basis-crash 2025-04-09 18:11:57 -05:00
portable_compressed_texture.h PortableCompressedTexture: Support ASTC format and creating directly from compressed image 2025-04-05 18:44:36 +08:00
resource_format_text.cpp Using iterator pattern instead of List::Element *. 2025-03-28 13:29:15 +08:00
resource_format_text.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Pre-commit: Fix applying ruff to SCsub files 2024-12-28 10:19:46 +01:00
shader.compat.inc
shader.cpp Use append_ instead of parse_ for String methods. 2025-03-27 17:51:02 +01:00
shader.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_include.cpp Use append_ instead of parse_ for String methods. 2025-03-27 17:51:02 +01:00
shader_include.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
skeleton_profile.cpp
skeleton_profile.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sky.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
sky.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sprite_frames.cpp Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
sprite_frames.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
style_box.cpp
style_box.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
style_box_flat.cpp Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
style_box_flat.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
style_box_line.cpp
style_box_line.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
style_box_texture.cpp
style_box_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
surface_tool.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
surface_tool.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
syntax_highlighter.cpp Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
syntax_highlighter.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
text_file.cpp Use append_ instead of parse_ for String methods. 2025-03-27 17:51:02 +01:00
text_file.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
text_line.cpp Base accessibility API. 2025-04-08 20:14:28 +03:00
text_line.h Base accessibility API. 2025-04-08 20:14:28 +03:00
text_paragraph.cpp Base accessibility API. 2025-04-08 20:14:28 +03:00
text_paragraph.h Base accessibility API. 2025-04-08 20:14:28 +03:00
texture.cpp
texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
texture_rd.cpp
texture_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
theme.cpp Use get_slicec instead of get_slice for single character splitters 2025-03-08 20:36:37 +01:00
theme.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
video_stream.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
video_stream.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader.cpp Include alpha in visual shader light function inputs 2025-03-11 20:57:03 -07:00
visual_shader.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader_nodes.compat.inc Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_shader_nodes.cpp Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix 2025-01-22 16:32:26 -06:00
visual_shader_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader_particle_nodes.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
visual_shader_particle_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
world_2d.cpp Organize ifdefs for disabling navigation, physics, and XR 2025-04-02 08:24:24 -07:00
world_2d.h Organize ifdefs for disabling navigation, physics, and XR 2025-04-02 08:24:24 -07:00