behaviour-tree-test/doc
reduz 32b43cfeb3 Implement Resource UIDs
* Most resource types now have unique identifiers.
* Applies to text, binary and imported resources.
* File formats reference both by text and UID (when available). UID always has priority.
* Resource UIDs are 64 bits for better compatibility with the engine.
* Can be represented and used textually, example `uuid://dapwmgsmnl28u`.
* A special binary cache file is used and exported, containing the mappings.

Example of how it looks:

```GDScript
[gd_scene load_steps=2 format=3 uid="uid://dw86wq31afig2"]

[ext_resource type="PackedScene" uid="uid://bt36ojelx8q6c" path="res://subscene.scn" id="1_t56hs"]
```

GDScript, shaders and other special resource files can't currently provide UIDs, but this should be doable with special keywords on the files.
This will be reserved for future PRs.
2021-07-24 09:16:52 -03:00
..
classes Implement Resource UIDs 2021-07-24 09:16:52 -03:00
tools Makerst: Remove redundant GDScript from code blocks 2021-07-12 12:57:31 +02:00
translations Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
Doxyfile
Makefile [HTML5] Add jsdoc2rst tool. 2021-02-26 11:33:59 +01:00