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blend_shape.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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canvas.glsl
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GLES2: Implement pixel snap 2D option
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2018-10-02 15:53:24 +02:00 |
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canvas_shadow.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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copy.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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cube_to_dp.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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cubemap_filter.glsl
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Style: Run clang-format on recent shader changes
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2018-09-30 16:31:46 +02:00 |
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effect_blur.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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exposure.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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lens_distorted.glsl
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
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particles.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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resolve.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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scene.glsl
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Fix #22591: shader failed to compile when shadow enabled because of incompatible assignment of vec3 to a vec4.
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2018-10-03 13:42:17 -04:00 |
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screen_space_reflection.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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SCsub
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
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ssao.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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ssao_blur.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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ssao_minify.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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stdlib.glsl
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Style: Run clang-format on shaders again
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2018-10-02 08:34:08 +02:00 |
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subsurf_scattering.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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tonemap.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |