* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course). |
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| .. | ||
| doc_classes | ||
| icons | ||
| config.py | ||
| csg.cpp | ||
| csg.h | ||
| csg_gizmos.cpp | ||
| csg_gizmos.h | ||
| csg_shape.cpp | ||
| csg_shape.h | ||
| register_types.cpp | ||
| register_types.h | ||
| SCsub | ||