- Implements asynchronous transfer queues from PR #87590. - Adds ubershaders that can run with specialization constants specified as push constants. - Pipelines with specialization constants can compile in the background. - Added monitoring for pipeline compilations. - Materials and shaders can now be created asynchronously on background threads. - Meshes that are loaded on background threads can also compile pipelines as part of the loading process. |
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| .. | ||
| box_shape_3d.cpp | ||
| box_shape_3d.h | ||
| capsule_shape_3d.cpp | ||
| capsule_shape_3d.h | ||
| concave_polygon_shape_3d.cpp | ||
| concave_polygon_shape_3d.h | ||
| convex_polygon_shape_3d.cpp | ||
| convex_polygon_shape_3d.h | ||
| cylinder_shape_3d.cpp | ||
| cylinder_shape_3d.h | ||
| fog_material.cpp | ||
| fog_material.h | ||
| height_map_shape_3d.cpp | ||
| height_map_shape_3d.h | ||
| importer_mesh.cpp | ||
| importer_mesh.h | ||
| mesh_library.cpp | ||
| mesh_library.h | ||
| navigation_mesh_source_geometry_data_3d.cpp | ||
| navigation_mesh_source_geometry_data_3d.h | ||
| primitive_meshes.cpp | ||
| primitive_meshes.h | ||
| SCsub | ||
| separation_ray_shape_3d.cpp | ||
| separation_ray_shape_3d.h | ||
| shape_3d.cpp | ||
| shape_3d.h | ||
| skin.cpp | ||
| skin.h | ||
| sky_material.cpp | ||
| sky_material.h | ||
| sphere_shape_3d.cpp | ||
| sphere_shape_3d.h | ||
| world_3d.cpp | ||
| world_3d.h | ||
| world_boundary_shape_3d.cpp | ||
| world_boundary_shape_3d.h | ||