The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it. This is particularly useful and even required for language bindings to work properly. This also fixes non-tool builds. |
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| .. | ||
| godot | ||
| api_generator.cpp | ||
| api_generator.h | ||
| config.py | ||
| dl_script.cpp | ||
| dl_script.h | ||
| godot.cpp | ||
| godot.h | ||
| register_types.cpp | ||
| register_types.h | ||
| SCsub | ||