behaviour-tree-test/platform/macos
Thaddeus Crews e46c2ea3fa
Merge pull request #112379 from bruvzg/tts64id
Make `utterance_id` 64-bit.
2025-11-14 14:23:17 -06:00
..
doc_classes
editor
export Allow localizing the application name with project translations 2025-11-08 13:06:55 +08:00
crash_handler_macos.h
crash_handler_macos.mm
detect.py
dir_access_macos.h
dir_access_macos.mm
display_server_embedded.h
display_server_embedded.mm
display_server_macos.h
display_server_macos.mm Merge pull request #110078 from bruvzg/emb_kmap 2025-10-31 09:23:34 -05:00
display_server_macos_base.h Make utterance_id 64-bit. 2025-11-07 10:21:20 +02:00
display_server_macos_base.mm Make utterance_id 64-bit. 2025-11-07 10:21:20 +02:00
embedded_debugger.h
embedded_debugger.mm
embedded_gl_manager.h
embedded_gl_manager.mm
gl_manager_macos_angle.h
gl_manager_macos_angle.mm
gl_manager_macos_legacy.h
gl_manager_macos_legacy.mm
godot_application.h
godot_application.mm
godot_application_delegate.h
godot_application_delegate.mm
godot_button_view.h
godot_button_view.mm
godot_content_view.h
godot_content_view.mm Add some important profiling hooks. 2025-11-08 00:08:48 +01:00
godot_main_macos.mm Add profiler option to SCons builds. 2025-11-08 00:08:45 +01:00
godot_menu_delegate.h
godot_menu_delegate.mm
godot_menu_item.h
godot_menu_item.mm
godot_open_save_delegate.h
godot_open_save_delegate.mm
godot_status_item.h
godot_status_item.mm
godot_window.h
godot_window.mm
godot_window_delegate.h
godot_window_delegate.mm
key_mapping_macos.h
key_mapping_macos.mm
libgodot_macos.mm
macos_quartz_core_spi.h
msvs.py
native_menu_macos.h
native_menu_macos.mm
os_macos.h
os_macos.mm Add some important profiling hooks. 2025-11-08 00:08:48 +01:00
platform_config.h
platform_gl.h
platform_macos_builders.py
platform_thread.h
README.md
rendering_context_driver_vulkan_macos.h
rendering_context_driver_vulkan_macos.mm
SCsub
tts_macos.h Make utterance_id 64-bit. 2025-11-07 10:21:20 +02:00
tts_macos.mm Make utterance_id 64-bit. 2025-11-07 10:21:20 +02:00

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

This platform uses shared Apple code (drivers/apple).

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation