Moves the initialization of the geo_normal value to after the user shader code, so that the normal supplied by the user is actually used instead of the interpolated vertex normal. |
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|---|---|---|
| .. | ||
| scene_forward_mobile.glsl | ||
| scene_forward_mobile_inc.glsl | ||
| SCsub | ||
Moves the initialization of the geo_normal value to after the user shader code, so that the normal supplied by the user is actually used instead of the interpolated vertex normal. |
||
|---|---|---|
| .. | ||
| scene_forward_mobile.glsl | ||
| scene_forward_mobile_inc.glsl | ||
| SCsub | ||