* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it. |
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|---|---|---|
| .. | ||
| export | ||
| console_wrapper_windows.cpp | ||
| crash_handler_windows.cpp | ||
| crash_handler_windows.h | ||
| detect.py | ||
| display_server_windows.cpp | ||
| display_server_windows.h | ||
| gl_manager_windows.cpp | ||
| gl_manager_windows.h | ||
| godot.ico | ||
| godot.natvis | ||
| godot_console.ico | ||
| godot_res.rc | ||
| godot_res_wrap.rc | ||
| godot_windows.cpp | ||
| joypad_windows.cpp | ||
| joypad_windows.h | ||
| key_mapping_windows.cpp | ||
| key_mapping_windows.h | ||
| lang_table.h | ||
| logo.svg | ||
| os_windows.cpp | ||
| os_windows.h | ||
| platform_config.h | ||
| platform_windows_builders.py | ||
| README.md | ||
| run_icon.svg | ||
| SCsub | ||
| tts_windows.cpp | ||
| tts_windows.h | ||
| vulkan_context_win.cpp | ||
| vulkan_context_win.h | ||
| windows_terminal_logger.cpp | ||
| windows_terminal_logger.h | ||
Windows platform port
This folder contains the C++ code for the Windows platform port.
See also misc/dist/windows folder for additional files
used by this platform.
Documentation
- Compiling for Windows
- Instructions on building this platform port from source.
- Exporting for Windows
- Instructions on using the compiled export templates to export a project.
- Changing application icon for Windows
- Instructions on using a custom icon for the exported project executable.