..
effects
Decouple RenderingServer from XR/OpenXR headers
2026-02-25 20:17:23 +01:00
environment
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
2026-02-25 19:43:03 +01:00
forward_clustered
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
2026-02-25 19:43:03 +01:00
forward_mobile
Decouple RenderingServer from XR/OpenXR headers
2026-02-25 20:17:23 +01:00
shaders
Clamp uv coordinates of omni light projector
2026-02-21 11:06:27 +11:00
spirv-reflect
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
storage_rd
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
2026-02-25 19:43:03 +01:00
cluster_builder_rd.cpp
Move binary math functions to Math namespace in math_funcs_binary header.
2026-02-17 12:24:35 +01:00
cluster_builder_rd.h
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
framebuffer_cache_rd.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h
Resolve depth buffer in pass if supported by driver
2025-11-17 17:29:38 +11:00
pipeline_cache_rd.cpp
Ensure that all spec constants are given a value in the mobile post process shader so that re-spirv can pick up on them and optimize them out of the final shader
2025-12-02 11:18:00 -08:00
pipeline_cache_rd.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
pipeline_deferred_rd.h
Free octmap pipelines before freeing shaders and check pipeline validity before freeing pipelines in PipelineDeferredRD
2025-12-17 11:48:11 -08:00
pipeline_hash_map_rd.h
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
2026-02-25 19:43:03 +01:00
renderer_canvas_render_rd.cpp
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
2026-02-25 19:43:03 +01:00
renderer_canvas_render_rd.h
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
2026-02-25 19:43:03 +01:00
renderer_compositor_rd.cpp
Remove RenderingServer::map_scaling_option_to_stretch_mode and cleanup boot splash code
2026-02-25 20:17:27 +01:00
renderer_compositor_rd.h
Decouple RenderingServer from XR/OpenXR headers
2026-02-25 20:17:23 +01:00
renderer_scene_render_rd.cpp
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
2026-02-25 19:43:03 +01:00
renderer_scene_render_rd.h
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
2026-02-25 19:43:03 +01:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_rd.cpp
raytracing: Initial Vulkan support
2026-01-27 16:17:45 +01:00
shader_rd.h
Reduce includes to rendering device.
2026-02-10 16:58:50 +03:00
uniform_set_cache_rd.cpp
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h
Use idiomatic templating vargs in a few places to reduce code.
2025-06-08 12:24:07 +02:00