Mainly: - Make `max_descriptors_per_pool` project setting Vulkan-specific. - Use a common, render driver agnostic magic FourCC for shader binary data. - Downgrade spirv_reflect to Vulkan-only dependency. - Add a `RENDER_DRIVER_*` macro to GLSL shader code for per-driver customizations. |
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| .. | ||
| classes | ||
| tools | ||
| translations | ||
| class.xsd | ||
| Doxyfile | ||
| Makefile | ||