behaviour-tree-test/servers/rendering/renderer_rd/storage_rd
2026-02-17 12:24:35 +01:00
..
forward_id_storage.h Remove unnecessary cpp files 2025-07-15 15:19:23 +02:00
light_storage.cpp Move binary math functions to Math namespace in math_funcs_binary header. 2026-02-17 12:24:35 +01:00
light_storage.h Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
material_storage.cpp DrawableTextures 2026-01-29 01:16:06 -08:00
material_storage.h DrawableTextures 2026-01-29 01:16:06 -08:00
mesh_storage.cpp Implement point size emulation in the forward shader for D3D12. 2025-12-02 17:36:31 +03:00
mesh_storage.h Implement point size emulation in the forward shader for D3D12. 2025-12-02 17:36:31 +03:00
particles_storage.cpp Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 -03:00
particles_storage.h Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 -03:00
render_buffer_custom_data_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
render_data_rd.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
render_scene_buffers_rd.compat.inc
render_scene_buffers_rd.cpp Mark more textures as discardable 2025-12-08 15:47:42 -08:00
render_scene_buffers_rd.h Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 -07:00
render_scene_data_rd.cpp Pass consistent viewport and screen sizes to fix point size emulation. 2025-12-19 14:51:49 +03:00
render_scene_data_rd.h Pass consistent viewport and screen sizes to fix point size emulation. 2025-12-19 14:51:49 +03:00
SCsub
texture_storage.cpp Move binary math functions to Math namespace in math_funcs_binary header. 2026-02-17 12:24:35 +01:00
texture_storage.h DrawableTextures 2026-01-29 01:16:06 -08:00
utilities.cpp Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
utilities.h Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00