We now have a working OpenGL3/WebGL2 renderer, but extra work is needed in project manager and editor to simplify the creation of OpenGL3 projects. |
||
|---|---|---|
| .. | ||
| android | ||
| ios | ||
| linuxbsd | ||
| macos | ||
| uwp | ||
| web | ||
| windows | ||
| register_platform_apis.h | ||
| SCsub | ||
We now have a working OpenGL3/WebGL2 renderer, but extra work is needed in project manager and editor to simplify the creation of OpenGL3 projects. |
||
|---|---|---|
| .. | ||
| android | ||
| ios | ||
| linuxbsd | ||
| macos | ||
| uwp | ||
| web | ||
| windows | ||
| register_platform_apis.h | ||
| SCsub | ||