..
dummy
Always perform color correction and debanding on nonlinear sRGB values.
2025-07-08 13:44:53 -04:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
renderer_rd
Tweak draw command label names for consistency
2025-09-14 01:23:47 +02:00
storage
Always perform color correction and debanding on nonlinear sRGB values.
2025-07-08 13:44:53 -04:00
instance_uniforms.cpp
Implement 2D instance shader parameters
2024-12-17 23:59:16 +01:00
instance_uniforms.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
renderer_canvas_cull.cpp
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
renderer_canvas_cull.h
Increase chunk limit for known problematic RID_Owners.
2025-04-16 17:03:47 -07:00
renderer_canvas_render.cpp
Avoid crashes when engine leaks canvas items and friends
2023-12-20 13:19:46 +01:00
renderer_canvas_render.h
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
renderer_compositor.cpp
Organize ifdefs for disabling navigation, physics, and XR
2025-04-02 08:24:24 -07:00
renderer_compositor.h
rendering: compositor has is_opengl API; minor optimisations
2025-03-13 15:41:44 +11:00
renderer_geometry_instance.cpp
allow moving meshes without motion vectors
2025-04-25 14:25:06 +02:00
renderer_geometry_instance.h
allow moving meshes without motion vectors
2025-04-25 14:25:06 +02:00
renderer_scene_cull.cpp
Fix Reflection Mask not working on Mobile
2025-05-26 13:37:18 -03:00
renderer_scene_cull.h
Fix Reflection Mask not working on Mobile
2025-05-26 13:37:18 -03:00
renderer_scene_occlusion_cull.cpp
Change Occlusion Culling Buffer debug view to use log scaling
2025-05-12 20:46:18 +02:00
renderer_scene_occlusion_cull.h
Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision
2025-07-08 13:38:36 +02:00
renderer_scene_render.cpp
Fix various typos
2025-01-08 14:47:42 +02:00
renderer_scene_render.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
renderer_viewport.cpp
Check renderer type when setting 3D upscaling mode.
2025-08-27 07:48:55 +03:00
renderer_viewport.h
Remove ABS in favor of Math::abs
2025-03-19 13:52:40 +01:00
rendering_context_driver.cpp
Disable extra memory tracking by default
2024-08-24 20:52:39 -03:00
rendering_context_driver.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rendering_device.compat.inc
Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
rendering_device.cpp
Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12.
2025-09-02 15:18:47 -03:00
rendering_device.h
Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12.
2025-09-02 15:18:47 -03:00
rendering_device_binds.cpp
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
rendering_device_binds.h
Add ConstIterator to Dictionary.
2025-03-13 01:28:46 +08:00
rendering_device_commons.cpp
Metal: Fix multi-view support
2025-05-29 11:30:26 +10:00
rendering_device_commons.h
Handle the case where VRS is a two byte per pixel format when creating default VRS texture
2025-08-26 12:22:23 -07:00
rendering_device_driver.cpp
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
rendering_device_driver.h
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
rendering_device_graph.cpp
Tweak draw command label names for consistency
2025-09-14 01:23:47 +02:00
rendering_device_graph.h
Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12.
2025-09-02 15:18:47 -03:00
rendering_light_culler.cpp
Style: Enable clang-format's InsertBraces config
2025-01-09 16:46:51 +01:00
rendering_light_culler.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rendering_method.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
rendering_method.h
Physics Interpolation - Move 3D FTI to SceneTree
2025-04-26 14:13:30 +01:00
rendering_server_constants.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rendering_server_default.cpp
Merge pull request #108697 from clayjohn/pump-task
2025-07-30 09:03:42 -05:00
rendering_server_default.h
Pause physics command queue during physics processing
2025-08-14 15:54:59 +02:00
rendering_server_globals.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
rendering_server_globals.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rendering_shader_container.cpp
Support 64-bit sizes in Compression
2025-06-03 00:03:01 -07:00
rendering_shader_container.h
Avoid -Wmissing-declarations warning in RenderingShaderContainer
2025-05-31 14:01:30 -07:00
rendering_shader_library.h
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_compiler.cpp
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
shader_compiler.h
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
shader_include_db.cpp
Adding ability to include build-in include files (precursor to custom shader templates)
2024-11-24 08:47:45 +11:00
shader_include_db.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shader_language.cpp
Improve shader overloaded function error reporting.
2025-08-12 16:58:43 +03:00
shader_language.h
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
shader_preprocessor.cpp
Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized.
2025-06-11 18:13:02 +02:00
shader_preprocessor.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shader_types.cpp
Fix a few improper memory accesses in the clustered forward vertex shader
2025-06-22 23:41:03 -07:00
shader_types.h
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
shader_warnings.cpp
Mark GDScript and shader warnings for translation
2025-06-24 23:11:56 +02:00
shader_warnings.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00