After reparenting the LightmapGI node, the following `node` would be initialized to null: Node *node = get_node(light_data->get_user_path(i)); Which would then crash when de-referenced further down. This fix detects which the node has been reparented and clears its users. |
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| .. | ||
| 2d | ||
| 3d | ||
| animation | ||
| audio | ||
| debugger | ||
| gui | ||
| main | ||
| resources | ||
| theme | ||
| property_list_helper.cpp | ||
| property_list_helper.h | ||
| property_utils.cpp | ||
| property_utils.h | ||
| register_scene_types.cpp | ||
| register_scene_types.h | ||
| scene_string_names.h | ||
| SCsub | ||