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shaders
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Consistently use normal_map
|
2020-12-29 08:04:19 +00:00 |
|
effects_rd.cpp
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Port ASSAO to Godot to replace SAO
|
2020-12-21 23:08:59 -08:00 |
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effects_rd.h
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Port ASSAO to Godot to replace SAO
|
2020-12-21 23:08:59 -08:00 |
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renderer_canvas_render_rd.cpp
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Consistently use normal_map
|
2020-12-29 08:04:19 +00:00 |
|
renderer_scene_render_forward.cpp
|
Consistently use normal_map
|
2020-12-29 08:04:19 +00:00 |
|
renderer_scene_render_rd.cpp
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Rename empty() to is_empty()
|
2020-12-28 10:39:56 +00:00 |
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renderer_storage_rd.cpp
|
Consistently use normal_map
|
2020-12-29 08:04:19 +00:00 |
|
renderer_storage_rd.h
|
Consistently use normal_map
|
2020-12-29 08:04:19 +00:00 |
|
shader_compiler_rd.cpp
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Consistently use normal_map
|
2020-12-29 08:04:19 +00:00 |
|
shader_rd.cpp
|
Add support for low-end 3D rendering.
|
2020-12-07 20:50:57 -03:00 |
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shader_rd.h
|
Add support for low-end 3D rendering.
|
2020-12-07 20:50:57 -03:00 |