behaviour-tree-test/platform/android/java/src/org/godotengine/godot
volzhs 8cda898fbb Suppress MissingPermission warning for Android vibration
It does check its permission every `vibrate_handheld()` calls.
Vibrate permission is added by checking it on export settings.

And there are some changes for deprecated method.
2019-08-27 22:01:45 +09:00
..
input Fix some keyboards not working with Android 2019-06-21 12:57:33 +01:00
payments Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
utils Setup Godot to support the Oculus Mobile SDK. 2019-05-30 16:35:50 -07:00
xr Update the fallback input mapping for the Oculus mobile devices. 2019-08-26 18:48:54 -07:00
Dictionary.java Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
Godot.java Suppress MissingPermission warning for Android vibration 2019-08-27 22:01:45 +09:00
GodotDownloaderAlarmReceiver.java Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
GodotDownloaderService.java Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
GodotInstrumentation.java Restart game on GL context loss on Android 2019-03-06 19:09:17 +01:00
GodotIO.java Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
GodotLib.java Update the fallback input mapping for the Oculus mobile devices. 2019-08-26 18:48:54 -07:00
GodotPaymentV3.java Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
GodotRenderer.java Setup Godot to support the Oculus Mobile SDK. 2019-05-30 16:35:50 -07:00
GodotView.java Add XR mode selection to the Android export process. 2019-07-02 00:12:38 -07:00