Now the action shorcuts (A,S,D,Z,X,C) are going through the right processing and their events are captured so they are not passed to the 3D editor. This avoids conflicts/weird behaviours if the users has set up shortcuts on these keys. |
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|---|---|---|
| .. | ||
| doc_classes | ||
| editor | ||
| icons | ||
| config.py | ||
| grid_map.cpp | ||
| grid_map.h | ||
| register_types.cpp | ||
| register_types.h | ||
| SCsub | ||