This allows finding issues in headless project export early on, including when exporting for a dedicated server. We also use this opportunity to check whether the audiovisual output between the project being run from its files and the exported PCK matches (it should always be a perfect match, assuming the same GPU is used for both runs). This can be used to catch audiovisual discrepancies, which could indicate a bug in the export process. |
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|---|---|---|
| .. | ||
| download-artifact | ||
| godot-build | ||
| godot-cache-restore | ||
| godot-cache-save | ||
| godot-compat-test | ||
| godot-converter-test | ||
| godot-cpp-build | ||
| godot-deps | ||
| godot-project-export | ||
| godot-project-test | ||
| upload-artifact | ||