A better fix would be to make Godot's export code properly parse the tag over multiple lines (and maybe even use XMLParser instead of doing it ad-hoc?). As for the APK names, we could alternatively pick the first .apk found in the `debug` and `release` folders without expecting a specific name. Fixes #32414. |
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| android | ||
| haiku | ||
| iphone | ||
| javascript | ||
| osx | ||
| server | ||
| uwp | ||
| windows | ||
| x11 | ||
| register_platform_apis.h | ||
| SCsub | ||