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animated_sprite.cpp
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- _ready() callback only happens once now, if you want to receive it again, use request_ready()
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2017-01-10 18:04:33 -03:00 |
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animated_sprite.h
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removed unnecesary modulate funtions, which were superseded by self_modulate
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2017-01-08 12:31:14 -03:00 |
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area_2d.cpp
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It is now possible to name layers of different kinds!
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2017-01-10 22:20:57 -03:00 |
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area_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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back_buffer_copy.cpp
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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back_buffer_copy.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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camera_2d.cpp
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-Conversion of most properties to a simpler syntax, easier to use by script
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2017-01-04 01:16:14 -03:00 |
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camera_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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canvas_item.cpp
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It is now possible to name layers of different kinds!
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2017-01-10 22:20:57 -03:00 |
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canvas_item.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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canvas_modulate.cpp
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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canvas_modulate.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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collision_object_2d.cpp
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-Conversion of most properties to a simpler syntax, easier to use by script
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2017-01-04 01:16:14 -03:00 |
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collision_object_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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collision_polygon_2d.cpp
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
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collision_polygon_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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collision_shape_2d.cpp
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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collision_shape_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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joints_2d.cpp
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-Conversion of most properties to a simpler syntax, easier to use by script
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2017-01-04 01:16:14 -03:00 |
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joints_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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light_2d.cpp
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It is now possible to name layers of different kinds!
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2017-01-10 22:20:57 -03:00 |
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light_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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light_occluder_2d.cpp
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It is now possible to name layers of different kinds!
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2017-01-10 22:20:57 -03:00 |
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light_occluder_2d.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
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navigation2d.cpp
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
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navigation2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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navigation_polygon.cpp
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
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navigation_polygon.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
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node_2d.cpp
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-Conversion of most properties to a simpler syntax, easier to use by script
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2017-01-04 01:16:14 -03:00 |
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node_2d.h
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-Conversion of most properties to a simpler syntax, easier to use by script
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2017-01-04 01:16:14 -03:00 |
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parallax_background.cpp
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-Conversion of most properties to a simpler syntax, easier to use by script
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2017-01-04 01:16:14 -03:00 |
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parallax_background.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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parallax_layer.cpp
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-Conversion of most properties to a simpler syntax, easier to use by script
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2017-01-04 01:16:14 -03:00 |
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parallax_layer.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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particles_2d.cpp
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
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particles_2d.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
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path_2d.cpp
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-Conversion of most properties to a simpler syntax, easier to use by script
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2017-01-04 01:16:14 -03:00 |
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path_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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path_texture.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
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path_texture.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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physics_body_2d.cpp
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It is now possible to name layers of different kinds!
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2017-01-10 22:20:57 -03:00 |
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physics_body_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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polygon_2d.cpp
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
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polygon_2d.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
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position_2d.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
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position_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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ray_cast_2d.cpp
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It is now possible to name layers of different kinds!
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2017-01-10 22:20:57 -03:00 |
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ray_cast_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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remote_transform_2d.cpp
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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remote_transform_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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sample_player_2d.cpp
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-Conversion of most properties to a simpler syntax, easier to use by script
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2017-01-04 01:16:14 -03:00 |
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sample_player_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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screen_button.cpp
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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screen_button.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
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sound_player_2d.cpp
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-Conversion of most properties to a simpler syntax, easier to use by script
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2017-01-04 01:16:14 -03:00 |
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sound_player_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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sprite.cpp
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removed unnecesary modulate funtions, which were superseded by self_modulate
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2017-01-08 12:31:14 -03:00 |
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sprite.h
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removed unnecesary modulate funtions, which were superseded by self_modulate
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2017-01-08 12:31:14 -03:00 |
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tile_map.cpp
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It is now possible to name layers of different kinds!
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2017-01-10 22:20:57 -03:00 |
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tile_map.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
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visibility_notifier_2d.cpp
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-Conversion of most properties to a simpler syntax, easier to use by script
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2017-01-04 01:16:14 -03:00 |
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visibility_notifier_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
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y_sort.cpp
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-Conversion of most properties to a simpler syntax, easier to use by script
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2017-01-04 01:16:14 -03:00 |
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y_sort.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |