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behaviour-tree-test
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07bbaf267d
behaviour-tree-test
/
servers
/
physics_3d
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A Thousand Ships
79ba22a73f
Use
Vector*
component-wise
min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
..
joints
gjk_epa.cpp
gjk_epa.h
godot_area_3d.cpp
godot_area_3d.h
godot_area_pair_3d.cpp
godot_area_pair_3d.h
godot_body_3d.cpp
godot_body_3d.h
godot_body_direct_state_3d.cpp
godot_body_direct_state_3d.h
godot_body_pair_3d.cpp
godot_body_pair_3d.h
godot_broad_phase_3d.cpp
godot_broad_phase_3d.h
godot_broad_phase_3d_bvh.cpp
godot_broad_phase_3d_bvh.h
Enforce template syntax
typename
over
class
2024-03-07 22:39:09 -06:00
godot_collision_object_3d.cpp
godot_collision_object_3d.h
godot_collision_solver_3d.cpp
godot_collision_solver_3d.h
godot_collision_solver_3d_sat.cpp
Enforce template syntax
typename
over
class
2024-03-07 22:39:09 -06:00
godot_collision_solver_3d_sat.h
godot_constraint_3d.h
godot_joint_3d.h
godot_physics_server_3d.cpp
godot_physics_server_3d.h
godot_shape_3d.cpp
Use
Vector*
component-wise
min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
godot_shape_3d.h
godot_soft_body_3d.cpp
godot_soft_body_3d.h
godot_space_3d.cpp
Allow for 32 max collisions in
test_body_motion
2024-03-15 15:40:42 +01:00
godot_space_3d.h
godot_step_3d.cpp
godot_step_3d.h
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