behaviour-tree-test/platform/windows
Pedro J. Estébanez dc187324be Add input buffering framework
Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses.

For desktop OSs it's currently not feasible given main and UI threads are the same).
2021-08-13 11:19:19 +02:00
..
export Split windows platform export template into multiple files 2021-08-12 17:18:36 +03:00
context_gl_windows.cpp Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
context_gl_windows.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
crash_handler_windows.cpp
crash_handler_windows.h
detect.py Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
display_server_windows.cpp Add input buffering framework 2021-08-13 11:19:19 +02:00
display_server_windows.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
godot.ico
godot.natvis Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
godot_res.rc
godot_windows.cpp
joypad_windows.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
joypad_windows.h Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
key_mapping_windows.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
os_windows.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
platform_config.h
platform_windows_builders.py
SCsub
vulkan_context_win.cpp Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
vulkan_context_win.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
windows_terminal_logger.cpp Merge pull request #39139 from ThakeeNathees/windows-err-to-stderr 2021-07-06 12:14:29 +02:00
windows_terminal_logger.h