behaviour-tree-test/servers/rendering/renderer_rd/shaders
2025-08-12 16:45:31 -05:00
..
effects Fix debanding for Mobile rendering method with HDR 2D. 2025-07-24 16:11:49 -04:00
environment Check for Vulkan Memory Model support and make it a variant. 2025-07-25 09:24:58 -03:00
forward_clustered Fix lightmap dynamic objects with physical lights 2025-07-17 20:58:03 -03:00
forward_mobile Fix mobile renderer motion vectors regression 2025-08-12 16:45:31 -05:00
blit.glsl Fix debanding for Mobile rendering method with HDR 2D. 2025-07-24 16:11:49 -04:00
canvas.glsl Use MSDF instead of MTSDF for font rendering. 2025-08-09 10:41:16 +03:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl [macOS] Selectively bake specific shader variants for MoltenVK. 2025-07-09 20:09:56 +03:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
half_inc.glsl
light_data_inc.glsl
particles.glsl
particles_copy.glsl
samplers_inc.glsl
scene_data_inc.glsl
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl
scene_forward_vertex_lights_inc.glsl
SCsub
skeleton.glsl