behaviour-tree-test/scene
rxlecky 02e1919514 Cleanup and simplify camera override API
- Harmonise the camera override 2D and 3D APIs
- Switch to using Camera2D/3D nodes to provide override functionality. This makes for simpler code, gets rid of much of copy-pasted camera code and makes code that relies on current viewport camera such as VisibleOnScreenNotifiers and object picking work out of the box.
- Make camera override code only accesible within DEBUG_ENABLED builds
2025-08-31 15:34:46 +02:00
..
2d Merge pull request #109820 from groud/fix_one_way_collision_tilemaplayer 2025-08-22 16:11:53 -05:00
3d Create an undo/redo action when pinning a SoftBody3D point in the editor 2025-08-25 17:07:23 +02:00
animation Remove PropertyTweener start warning 2025-07-08 15:53:53 +02:00
audio Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
debugger Cleanup and simplify camera override API 2025-08-31 15:34:46 +02:00
gui Do not set flags when PopupMenu::set_visible is called to hide popup. 2025-08-28 13:16:16 +03:00
main Cleanup and simplify camera override API 2025-08-31 15:34:46 +02:00
resources Validate theme type name input in Add Theme Type dialog 2025-08-28 15:47:37 +08:00
theme Rename SVGTexture to DPITexture. 2025-08-21 11:39:16 +03:00
property_list_helper.cpp
property_list_helper.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
property_utils.cpp Validate custom type script before loading it 2025-03-02 14:55:30 +01:00
property_utils.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Rename SVGTexture to DPITexture. 2025-08-21 11:39:16 +03:00
register_scene_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_string_names.h [RTL] Add paragraph separation theme property. 2025-06-10 12:13:48 +03:00
SCsub