behaviour-tree-test/project/scripts
2026-03-20 19:42:36 +01:00
..
awareness_area.gd feat: full ninja behaviour 2026-03-20 19:42:36 +01:00
awareness_area.gd.uid feat: implemented basic enemy 2026-03-15 17:18:49 +01:00
damage_area.gd feat: implemented basic enemy 2026-03-15 17:18:49 +01:00
damage_area.gd.uid feat: implemented basic enemy 2026-03-15 17:18:49 +01:00
interactor.gd feat: player sword moves 2026-03-17 13:49:27 +01:00
interactor.gd.uid feat: weapon pickups 2026-03-16 23:33:00 +01:00
weapon_data.gd feat: weapon pickups 2026-03-16 23:33:00 +01:00
weapon_data.gd.uid feat: weapon pickups 2026-03-16 23:33:00 +01:00
weapon_parent.gd feat: implemented patrol behaviour 2026-03-18 15:07:56 +01:00
weapon_parent.gd.uid feat: weapon pickups 2026-03-16 23:33:00 +01:00