behaviour-tree-test/engine/servers/rendering/storage/render_data_extension.h
Sara c3f9669b10 Add 'engine/' from commit 'a8e37fc010'
git-subtree-dir: engine
git-subtree-mainline: b74841629e
git-subtree-split: a8e37fc010
2026-03-13 11:22:19 +01:00

103 lines
4.6 KiB
C++

/**************************************************************************/
/* render_data_extension.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/object/gdvirtual.gen.h"
#include "servers/rendering/storage/render_data.h"
#include "servers/rendering/storage/render_scene_buffers.h"
#include "servers/rendering/storage/render_scene_data.h"
class RenderSceneBuffersExtension : public RenderSceneBuffers {
GDCLASS(RenderSceneBuffersExtension, RenderSceneBuffers);
protected:
static void _bind_methods();
GDVIRTUAL1(_configure, const RenderSceneBuffersConfiguration *)
GDVIRTUAL1(_set_fsr_sharpness, float)
GDVIRTUAL1(_set_texture_mipmap_bias, float)
GDVIRTUAL1(_set_anisotropic_filtering_level, int)
GDVIRTUAL1(_set_use_debanding, bool)
public:
virtual ~RenderSceneBuffersExtension() {}
virtual void configure(const RenderSceneBuffersConfiguration *p_config) override;
virtual void set_fsr_sharpness(float p_fsr_sharpness) override;
virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias) override;
virtual void set_anisotropic_filtering_level(RSE::ViewportAnisotropicFiltering p_anisotropic_filtering_level) override;
virtual void set_use_debanding(bool p_use_debanding) override;
};
class RenderSceneDataExtension : public RenderSceneData {
GDCLASS(RenderSceneDataExtension, RenderSceneData);
protected:
static void _bind_methods();
public:
virtual Transform3D get_cam_transform() const override;
virtual Projection get_cam_projection() const override;
virtual uint32_t get_view_count() const override;
virtual Vector3 get_view_eye_offset(uint32_t p_view) const override;
virtual Projection get_view_projection(uint32_t p_view) const override;
virtual RID get_uniform_buffer() const override;
GDVIRTUAL0RC(Transform3D, _get_cam_transform)
GDVIRTUAL0RC(Projection, _get_cam_projection)
GDVIRTUAL0RC(uint32_t, _get_view_count)
GDVIRTUAL1RC(Vector3, _get_view_eye_offset, uint32_t)
GDVIRTUAL1RC(Projection, _get_view_projection, uint32_t)
GDVIRTUAL0RC(RID, _get_uniform_buffer)
};
class RenderDataExtension : public RenderData {
GDCLASS(RenderDataExtension, RenderData);
protected:
static void _bind_methods();
virtual Ref<RenderSceneBuffers> get_render_scene_buffers() const override;
virtual RenderSceneData *get_render_scene_data() const override;
virtual RID get_environment() const override;
virtual RID get_camera_attributes() const override;
GDVIRTUAL0RC(Ref<RenderSceneBuffers>, _get_render_scene_buffers)
GDVIRTUAL0RC(RenderSceneData *, _get_render_scene_data)
GDVIRTUAL0RC(RID, _get_environment)
GDVIRTUAL0RC(RID, _get_camera_attributes)
};