git-subtree-dir: engine git-subtree-mainline:b74841629egit-subtree-split:a8e37fc010
331 lines
12 KiB
C++
331 lines
12 KiB
C++
/**************************************************************************/
|
|
/* view_3d_controller.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#ifndef _3D_DISABLED
|
|
|
|
#include "core/object/ref_counted.h"
|
|
|
|
namespace View3DControllerConsts {
|
|
constexpr float DISTANCE_DEFAULT = 4;
|
|
|
|
constexpr float ZOOM_FREELOOK_MULTIPLIER = 1.08;
|
|
constexpr float ZOOM_FREELOOK_MIN = 0.01;
|
|
#ifdef REAL_T_IS_DOUBLE
|
|
constexpr double ZOOM_FREELOOK_MAX = 1'000'000'000'000;
|
|
#else
|
|
constexpr float ZOOM_FREELOOK_MAX = 10'000;
|
|
#endif
|
|
|
|
constexpr float CAMERA_MIN_FOV_SCALE = 0.1;
|
|
constexpr float CAMERA_MAX_FOV_SCALE = 2.5;
|
|
} //namespace View3DControllerConsts
|
|
|
|
class InputEvent;
|
|
class InputEventMouseMotion;
|
|
class InputEventWithModifiers;
|
|
class Shortcut;
|
|
|
|
class View3DController : public RefCounted {
|
|
GDCLASS(View3DController, RefCounted);
|
|
|
|
public:
|
|
enum NavigationMode {
|
|
NAV_MODE_NONE,
|
|
NAV_MODE_PAN,
|
|
NAV_MODE_ZOOM,
|
|
NAV_MODE_ORBIT,
|
|
NAV_MODE_LOOK,
|
|
NAV_MODE_MOVE,
|
|
};
|
|
|
|
enum NavigationScheme {
|
|
NAV_SCHEME_GODOT,
|
|
NAV_SCHEME_MAYA,
|
|
NAV_SCHEME_MODO,
|
|
NAV_SCHEME_CUSTOM,
|
|
NAV_SCHEME_TABLET,
|
|
};
|
|
|
|
enum NavigationMouseButton {
|
|
NAV_MOUSE_BUTTON_LEFT,
|
|
NAV_MOUSE_BUTTON_MIDDLE,
|
|
NAV_MOUSE_BUTTON_RIGHT,
|
|
NAV_MOUSE_BUTTON_4,
|
|
NAV_MOUSE_BUTTON_5,
|
|
};
|
|
|
|
enum ZoomStyle {
|
|
ZOOM_VERTICAL,
|
|
ZOOM_HORIZONTAL,
|
|
};
|
|
|
|
enum FreelookScheme {
|
|
FREELOOK_DEFAULT,
|
|
FREELOOK_PARTIALLY_AXIS_LOCKED,
|
|
FREELOOK_FULLY_AXIS_LOCKED,
|
|
};
|
|
|
|
enum ViewType {
|
|
VIEW_TYPE_USER,
|
|
VIEW_TYPE_TOP,
|
|
VIEW_TYPE_BOTTOM,
|
|
VIEW_TYPE_LEFT,
|
|
VIEW_TYPE_RIGHT,
|
|
VIEW_TYPE_FRONT,
|
|
VIEW_TYPE_REAR,
|
|
};
|
|
|
|
enum OrthogonalMode {
|
|
ORTHOGONAL_DISABLED,
|
|
ORTHOGONAL_ENABLED,
|
|
ORTHOGONAL_AUTO,
|
|
};
|
|
|
|
enum ShortcutName {
|
|
SHORTCUT_FOV_INCREASE,
|
|
SHORTCUT_FOV_DECREASE,
|
|
SHORTCUT_FOV_RESET,
|
|
|
|
SHORTCUT_PAN_MOD_1,
|
|
SHORTCUT_PAN_MOD_2,
|
|
|
|
SHORTCUT_ORBIT_MOD_1,
|
|
SHORTCUT_ORBIT_MOD_2,
|
|
SHORTCUT_ORBIT_SNAP_MOD_1,
|
|
SHORTCUT_ORBIT_SNAP_MOD_2,
|
|
|
|
SHORTCUT_ZOOM_MOD_1,
|
|
SHORTCUT_ZOOM_MOD_2,
|
|
|
|
SHORTCUT_FREELOOK_FORWARD,
|
|
SHORTCUT_FREELOOK_BACKWARDS,
|
|
SHORTCUT_FREELOOK_LEFT,
|
|
SHORTCUT_FREELOOK_RIGHT,
|
|
SHORTCUT_FREELOOK_UP,
|
|
SHORTCUT_FREELOOK_DOWN,
|
|
SHORTCUT_FREELOOK_SPEED_MOD,
|
|
SHORTCUT_FREELOOK_SLOW_MOD,
|
|
|
|
SHORTCUT_MAX,
|
|
};
|
|
|
|
struct Cursor {
|
|
Vector3 pos;
|
|
real_t x_rot;
|
|
real_t y_rot;
|
|
real_t distance;
|
|
real_t fov_scale;
|
|
real_t unsnapped_x_rot;
|
|
real_t unsnapped_y_rot;
|
|
Vector3 eye_pos; // Used for freelook.
|
|
// TODO: These variables are not related to cursor manipulation, and specific
|
|
// to Node3DEditorPlugin. So remove them in the future.
|
|
bool region_select;
|
|
Point2 region_begin;
|
|
Point2 region_end;
|
|
|
|
Cursor() {
|
|
// These rotations place the camera in +X +Y +Z, aka south east, facing north west.
|
|
x_rot = 0.5;
|
|
y_rot = -0.5;
|
|
unsnapped_x_rot = x_rot;
|
|
unsnapped_y_rot = y_rot;
|
|
distance = 4;
|
|
fov_scale = 1.0;
|
|
region_select = false;
|
|
}
|
|
};
|
|
|
|
// Viewport camera supports movement smoothing,
|
|
// so one cursor is the real cursor, while the other can be an interpolated version.
|
|
Cursor cursor; // Immediate cursor.
|
|
|
|
private:
|
|
Cursor cursor_interp; // That one may be interpolated (don't modify this one except for smoothing purposes).
|
|
Cursor previous_cursor; // Storing previous cursor state for canceling purposes.
|
|
bool navigating = false;
|
|
bool navigation_cancelled = false;
|
|
void cancel_navigation();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
HashMap<int, Ref<Shortcut>> inputs;
|
|
|
|
NavigationScheme navigation_scheme = NAV_SCHEME_GODOT;
|
|
ViewType view_type = VIEW_TYPE_USER;
|
|
|
|
NavigationMouseButton pan_mouse_button = NAV_MOUSE_BUTTON_MIDDLE;
|
|
|
|
NavigationMouseButton orbit_mouse_button = NAV_MOUSE_BUTTON_MIDDLE;
|
|
float orbit_sensitivity = 0;
|
|
float orbit_inertia = 0;
|
|
|
|
bool freelook = false;
|
|
FreelookScheme freelook_scheme = FREELOOK_DEFAULT;
|
|
float freelook_speed = 0;
|
|
float freelook_base_speed = 0;
|
|
float freelook_speed_zoom_link = 0;
|
|
float freelook_sensitivity = 0;
|
|
float freelook_inertia = 0;
|
|
bool freelook_invert_y_axis = false;
|
|
|
|
ZoomStyle zoom_style = ZOOM_VERTICAL;
|
|
NavigationMouseButton zoom_mouse_button = NAV_MOUSE_BUTTON_MIDDLE;
|
|
float zoom_inertia = 0;
|
|
int zoom_failed_attempts_count = 0;
|
|
|
|
float translation_sensitivity = 0;
|
|
float translation_inertia = 0;
|
|
|
|
float angle_snap_threshold = 0;
|
|
bool warped_mouse_panning = false;
|
|
|
|
bool emulate_3_button_mouse = false;
|
|
bool emulate_numpad = true;
|
|
|
|
OrthogonalMode orthogonal = ORTHOGONAL_DISABLED;
|
|
bool auto_orthogonal_allowed = false;
|
|
|
|
bool lock_rotation = false;
|
|
|
|
float znear = 0;
|
|
float zfar = 0;
|
|
|
|
bool invert_x_axis = false;
|
|
bool invert_y_axis = false;
|
|
|
|
Point2 previous_mouse_position;
|
|
|
|
Transform3D _to_camera_transform(const Cursor &p_cursor) const;
|
|
|
|
struct ShortcutCheck {
|
|
bool mod_pressed = false;
|
|
bool not_empty = true;
|
|
int input_count = 0;
|
|
NavigationMouseButton mouse_preference = NAV_MOUSE_BUTTON_LEFT;
|
|
NavigationMode result_nav_mode = NAV_MODE_NONE;
|
|
|
|
ShortcutCheck(bool p_mod_pressed, bool p_not_empty, int p_input_count, const NavigationMouseButton &p_mouse_preference, const NavigationMode &p_result_nav_mode) :
|
|
mod_pressed(p_mod_pressed), not_empty(p_not_empty), input_count(p_input_count), mouse_preference(p_mouse_preference), result_nav_mode(p_result_nav_mode) {
|
|
}
|
|
};
|
|
|
|
struct ShortcutCheckSetComparator {
|
|
_FORCE_INLINE_ bool operator()(const ShortcutCheck &A, const ShortcutCheck &B) const {
|
|
return A.input_count > B.input_count;
|
|
}
|
|
};
|
|
|
|
bool _is_shortcut_pressed(const ShortcutName p_name, const bool p_true_if_null = false);
|
|
bool _is_shortcut_empty(const ShortcutName p_name);
|
|
NavigationMode _get_nav_mode_from_shortcuts(NavigationMouseButton p_mouse_button, const Vector<ShortcutCheck> &p_shortcut_checks, bool p_not_empty);
|
|
|
|
public:
|
|
bool gui_input(const Ref<InputEvent> &p_event, const Rect2 &p_surface_rect);
|
|
bool is_navigating() const { return navigating; }
|
|
|
|
void cursor_pan(const Ref<InputEventWithModifiers> &p_event, const Vector2 &p_relative);
|
|
void cursor_look(const Ref<InputEventWithModifiers> &p_event, const Vector2 &p_relative);
|
|
void cursor_orbit(const Ref<InputEventWithModifiers> &p_event, const Vector2 &p_relative);
|
|
void cursor_zoom(const Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
|
|
|
|
void update_camera(const real_t p_delta = 0);
|
|
|
|
void update_freelook(const float p_delta);
|
|
void scale_freelook_speed(const float p_scale);
|
|
|
|
void scale_cursor_distance(const float p_scale);
|
|
|
|
inline Transform3D to_camera_transform() const { return _to_camera_transform(cursor); }
|
|
inline Transform3D interp_to_camera_transform() const { return _to_camera_transform(cursor_interp); }
|
|
|
|
void set_shortcut(const ShortcutName p_name, const Ref<Shortcut> &p_shortcut);
|
|
|
|
void set_navigation_scheme(const NavigationScheme p_scheme) { navigation_scheme = p_scheme; }
|
|
|
|
void set_view_type(const ViewType p_view);
|
|
ViewType get_view_type() const { return view_type; }
|
|
String get_view_type_name() const;
|
|
|
|
void set_pan_mouse_button(const NavigationMouseButton p_button) { pan_mouse_button = p_button; }
|
|
|
|
void set_orbit_sensitivity(const float p_sensitivity) { orbit_sensitivity = p_sensitivity; }
|
|
void set_orbit_inertia(const float p_inertia) { orbit_inertia = p_inertia; }
|
|
void set_orbit_mouse_button(const NavigationMouseButton p_button) { orbit_mouse_button = p_button; }
|
|
|
|
void set_freelook_enabled(const bool p_enabled);
|
|
bool is_freelook_enabled() const { return freelook; }
|
|
void set_freelook_scheme(FreelookScheme p_scheme) { freelook_scheme = p_scheme; }
|
|
FreelookScheme get_freelook_scheme() const { return freelook_scheme; }
|
|
void set_freelook_base_speed(const float p_speed);
|
|
float get_freelook_speed() const { return freelook_speed; }
|
|
void set_freelook_sensitivity(const float p_sensitivity) { freelook_sensitivity = p_sensitivity; }
|
|
void set_freelook_inertia(const float p_inertia) { freelook_inertia = p_inertia; }
|
|
void set_freelook_speed_zoom_link(const bool p_enabled) { freelook_speed_zoom_link = p_enabled; }
|
|
void set_freelook_invert_y_axis(const bool p_enabled) { freelook_invert_y_axis = p_enabled; }
|
|
|
|
void set_zoom_style(ZoomStyle p_style) { zoom_style = p_style; }
|
|
void set_zoom_inertia(const float p_inertia) { zoom_inertia = p_inertia; }
|
|
void set_zoom_mouse_button(const NavigationMouseButton p_button) { zoom_mouse_button = p_button; }
|
|
|
|
void set_translation_sensitivity(const float p_sensitivity) { translation_sensitivity = p_sensitivity; }
|
|
void set_translation_inertia(const float p_inertia) { translation_inertia = p_inertia; }
|
|
|
|
void set_angle_snap_threshold(const float p_threshold) { angle_snap_threshold = p_threshold; }
|
|
|
|
void set_emulate_3_button_mouse(const bool p_enabled) { emulate_3_button_mouse = p_enabled; }
|
|
void set_emulate_numpad(const bool p_enabled) { emulate_numpad = p_enabled; }
|
|
|
|
void set_orthogonal(const bool p_enabled) { orthogonal = p_enabled ? ORTHOGONAL_ENABLED : ORTHOGONAL_DISABLED; }
|
|
bool is_orthogonal() const { return orthogonal != ORTHOGONAL_DISABLED; }
|
|
OrthogonalMode get_orthogonal_mode() const { return orthogonal; }
|
|
void force_auto_orthogonal();
|
|
void set_auto_orthogonal_allowed(const bool p_enabled);
|
|
|
|
void set_lock_rotation(const bool p_locked) { lock_rotation = p_locked; }
|
|
bool is_locking_rotation() { return lock_rotation; }
|
|
|
|
void set_z_near(const float p_near) { znear = p_near; }
|
|
void set_z_far(const float p_far) { zfar = p_far; }
|
|
|
|
void set_invert_x_axis(const bool p_invert) { invert_x_axis = p_invert; }
|
|
void set_invert_y_axis(const bool p_invert) { invert_y_axis = p_invert; }
|
|
|
|
void set_warped_mouse_panning(const bool p_enabled) { warped_mouse_panning = p_enabled; }
|
|
Point2 get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_event, const Rect2 &p_surface_rect) const;
|
|
|
|
int get_zoom_failed_attempts_count() const { return zoom_failed_attempts_count; }
|
|
};
|
|
|
|
#endif // _3D_DISABLED
|