git-subtree-dir: engine git-subtree-mainline:b74841629egit-subtree-split:a8e37fc010
110 lines
3.7 KiB
YAML
110 lines
3.7 KiB
YAML
name: 🍎 macOS Builds
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on:
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workflow_call:
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workflow_dispatch:
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# Global Settings
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env:
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SCONS_FLAGS: >-
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dev_mode=yes
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module_text_server_fb_enabled=yes
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jobs:
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build-macos:
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# From https://docs.github.com/en/actions/how-tos/write-workflows/choose-where-workflows-run/choose-the-runner-for-a-job#choosing-github-hosted-runners
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runs-on: macos-latest
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name: ${{ matrix.name }}
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timeout-minutes: 120
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: Editor (target=editor)
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cache-name: macos-editor
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target: editor
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bin: ./bin/godot.macos.editor.universal
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- name: Template (target=template_release)
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cache-name: macos-template
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target: template_release
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scons-flags: debug_symbols=no
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bin: ./bin/godot.macos.template_release.universal
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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with:
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submodules: recursive
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# From https://github.com/actions/runner-images/blob/main/images/macos
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- name: Select Xcode 26
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run: sudo xcode-select -s /Applications/Xcode_26.0.1.app
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- name: Restore Godot build cache
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uses: ./.github/actions/godot-cache-restore
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with:
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cache-name: ${{ matrix.cache-name }}
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continue-on-error: true
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- name: Setup Python and SCons
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uses: ./.github/actions/godot-deps
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- name: Download pre-built AccessKit
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shell: sh
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id: accesskit-sdk
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run: |
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if python3 ./misc/scripts/install_accesskit.py; then
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echo "ACCESSKIT_ENABLED=yes" >> "$GITHUB_OUTPUT"
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else
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echo "::warning::AccessKit SDK installation failed, building without AccessKit support."
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echo "ACCESSKIT_ENABLED=no" >> "$GITHUB_OUTPUT"
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fi
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- name: Setup Vulkan SDK
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id: vulkan-sdk
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run: |
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if sh misc/scripts/install_vulkan_sdk_macos.sh; then
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echo "VULKAN_ENABLED=yes" >> "$GITHUB_OUTPUT"
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else
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echo "::warning::macOS: Vulkan SDK installation failed, building without Vulkan support."
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echo "VULKAN_ENABLED=no" >> "$GITHUB_OUTPUT"
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fi
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continue-on-error: true
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- name: Compilation (x86_64)
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uses: ./.github/actions/godot-build
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with:
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scons-flags: ${{ env.SCONS_FLAGS }} ${{ matrix.scons-flags }} arch=x86_64 vulkan=${{ steps.vulkan-sdk.outputs.VULKAN_ENABLED }} accesskit=${{ steps.accesskit-sdk.outputs.ACCESSKIT_ENABLED }}
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platform: macos
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target: ${{ matrix.target }}
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- name: Compilation (arm64)
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uses: ./.github/actions/godot-build
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with:
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scons-flags: ${{ env.SCONS_FLAGS }} ${{ matrix.scons-flags }} arch=arm64 vulkan=${{ steps.vulkan-sdk.outputs.VULKAN_ENABLED }} accesskit=${{ steps.accesskit-sdk.outputs.ACCESSKIT_ENABLED }}
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platform: macos
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target: ${{ matrix.target }}
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- name: Save Godot build cache
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uses: ./.github/actions/godot-cache-save
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with:
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cache-name: ${{ matrix.cache-name }}
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continue-on-error: true
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- name: Prepare artifact
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run: |
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lipo -create ./bin/godot.macos.${{ matrix.target }}.x86_64 ./bin/godot.macos.${{ matrix.target }}.arm64 -output ./bin/godot.macos.${{ matrix.target }}.universal
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rm ./bin/godot.macos.${{ matrix.target }}.x86_64 ./bin/godot.macos.${{ matrix.target }}.arm64
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strip bin/godot.*
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chmod +x bin/godot.*
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- name: Upload artifact
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uses: ./.github/actions/upload-artifact
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with:
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name: ${{ matrix.cache-name }}
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- name: Unit tests
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run: |
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${{ matrix.bin }} --version
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${{ matrix.bin }} --help
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${{ matrix.bin }} --test --force-colors
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