#include "generator.h" #include "core/config/engine.h" #include "core/math/math_funcs.h" #include "core/object/class_db.h" #include "macros.h" void Generator::_bind_methods() { BIND_HPROPERTY(Variant::OBJECT, state, PROPERTY_HINT_RESOURCE_TYPE, "Sentence"); } void Generator::initialise_state() { print_line("Filling state with unknown"); for (int i{ 0 }; i < this->state->symbols.size(); ++i) { this->state->symbols.set(i, Terminals::Undefined); } print_line("Writing borders X"); for (int i{ 0 }; i < this->state->size.x; ++i) { this->state->set_at({ i, 0 }, NonTerminals::Blocked); this->state->set_at({ i, this->state->size.y - 1 }, NonTerminals::Blocked); } print_line("Writing borders Y"); for (int i{ 0 }; i < this->state->size.y; ++i) { this->state->set_at({ 0, i }, NonTerminals::Blocked); this->state->set_at({ this->state->size.x - 1, i }, NonTerminals::Blocked); } print_line("Writing path"); int y{ (Math::abs((int)Math::rand()) % (this->state->size.y - 4)) + 2 }; print_line("Path at y =", y); for (int i{ 1 }; i < this->state->size.x - 1; ++i) { this->state->set_at({ i, y }, Terminals::Path); } print_line("Writing start & goal"); this->state->set_at({ 0, y }, Terminals::Start); this->state->set_at({ this->state->size.x - 1, y }, Terminals::Goal); } void Generator::ready() { initialise_state(); print_line("STATE:"); print_line(this->state->get_symbols_string()); // TODO: repeat until terminal state this->rule->try_apply(this->state); print_line("STATE:"); print_line(this->state->get_symbols_string()); } void Generator::_notification(int what) { if (Engine::get_singleton()->is_editor_hint()) { return; } switch (what) { default: return; case NOTIFICATION_READY: ready(); case NOTIFICATION_CHILD_ORDER_CHANGED: for (Variant child : get_children()) { if (Rule * rule{ cast_to(child) }) { this->rule = rule; return; } } return; } }