/**************************************************************************/ /* render_data_extension.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "render_data_extension.h" #include "core/object/class_db.h" // IWYU pragma: keep. `GDVIRTUAL_BIND` macro. #include "servers/rendering/rendering_server.h" // IWYU pragma: keep // Needed to bind RSE enums. // RenderSceneBuffersExtension void RenderSceneBuffersExtension::_bind_methods() { GDVIRTUAL_BIND(_configure, "config"); GDVIRTUAL_BIND(_set_fsr_sharpness, "fsr_sharpness"); GDVIRTUAL_BIND(_set_texture_mipmap_bias, "texture_mipmap_bias"); GDVIRTUAL_BIND(_set_anisotropic_filtering_level, "anisotropic_filtering_level"); GDVIRTUAL_BIND(_set_use_debanding, "use_debanding"); } void RenderSceneBuffersExtension::configure(const RenderSceneBuffersConfiguration *p_config) { GDVIRTUAL_CALL(_configure, p_config); } void RenderSceneBuffersExtension::set_fsr_sharpness(float p_fsr_sharpness) { GDVIRTUAL_CALL(_set_fsr_sharpness, p_fsr_sharpness); } void RenderSceneBuffersExtension::set_texture_mipmap_bias(float p_texture_mipmap_bias) { GDVIRTUAL_CALL(_set_texture_mipmap_bias, p_texture_mipmap_bias); } void RenderSceneBuffersExtension::set_anisotropic_filtering_level(RSE::ViewportAnisotropicFiltering p_anisotropic_filtering_level) { GDVIRTUAL_CALL(_set_anisotropic_filtering_level, p_anisotropic_filtering_level); } void RenderSceneBuffersExtension::set_use_debanding(bool p_use_debanding) { GDVIRTUAL_CALL(_set_use_debanding, p_use_debanding); } // RenderSceneDataExtension void RenderSceneDataExtension::_bind_methods() { GDVIRTUAL_BIND(_get_cam_transform); GDVIRTUAL_BIND(_get_cam_projection); GDVIRTUAL_BIND(_get_view_count); GDVIRTUAL_BIND(_get_view_eye_offset, "view"); GDVIRTUAL_BIND(_get_view_projection, "view"); GDVIRTUAL_BIND(_get_uniform_buffer); } Transform3D RenderSceneDataExtension::get_cam_transform() const { Transform3D ret; GDVIRTUAL_CALL(_get_cam_transform, ret); return ret; } Projection RenderSceneDataExtension::get_cam_projection() const { Projection ret; GDVIRTUAL_CALL(_get_cam_projection, ret); return ret; } uint32_t RenderSceneDataExtension::get_view_count() const { uint32_t ret = 0; GDVIRTUAL_CALL(_get_view_count, ret); return ret; } Vector3 RenderSceneDataExtension::get_view_eye_offset(uint32_t p_view) const { Vector3 ret; GDVIRTUAL_CALL(_get_view_eye_offset, p_view, ret); return ret; } Projection RenderSceneDataExtension::get_view_projection(uint32_t p_view) const { Projection ret; GDVIRTUAL_CALL(_get_view_projection, p_view, ret); return ret; } RID RenderSceneDataExtension::get_uniform_buffer() const { RID ret; GDVIRTUAL_CALL(_get_uniform_buffer, ret); return ret; } // RenderDataExtension void RenderDataExtension::_bind_methods() { GDVIRTUAL_BIND(_get_render_scene_buffers); GDVIRTUAL_BIND(_get_render_scene_data) GDVIRTUAL_BIND(_get_environment) GDVIRTUAL_BIND(_get_camera_attributes) } Ref RenderDataExtension::get_render_scene_buffers() const { Ref ret; GDVIRTUAL_CALL(_get_render_scene_buffers, ret); return ret; } RenderSceneData *RenderDataExtension::get_render_scene_data() const { RenderSceneData *ret = nullptr; GDVIRTUAL_CALL(_get_render_scene_data, ret); return ret; } RID RenderDataExtension::get_environment() const { RID ret; GDVIRTUAL_CALL(_get_environment, ret); return ret; } RID RenderDataExtension::get_camera_attributes() const { RID ret; GDVIRTUAL_CALL(_get_camera_attributes, ret); return ret; }