/**************************************************************************/ /* dock_tab_container.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "editor/docks/editor_dock.h" #include "scene/gui/tab_container.h" class ConfigFile; class DockContextPopup; class DockTabContainer; class EditorDockManager; class StyleBoxFlat; class EditorDockDragHint : public Control { GDCLASS(EditorDockDragHint, Control); DockTabContainer *dock_container = nullptr; Control *drop_tabbar_parent = nullptr; TabBar *drop_tabbar = nullptr; Color valid_drop_color; Ref dock_drop_highlight; bool can_drop_dock = false; bool mouse_inside = false; bool mouse_inside_tabbar = false; void _drag_move_tab(int p_from_index, int p_to_index); void _drag_move_tab_from(TabBar *p_from_tabbar, int p_from_index, int p_to_index); protected: virtual void gui_input(const Ref &p_event) override; void _notification(int p_what); virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override; virtual void drop_data(const Point2 &p_point, const Variant &p_data) override; public: void set_slot(DockTabContainer *p_slot); EditorDockDragHint(); }; class DockTabContainer : public TabContainer { GDCLASS(DockTabContainer, TabContainer); EditorDockDragHint *drag_hint = nullptr; void _pre_popup(); void _tab_rmb_clicked(int p_tab_idx); protected: DockContextPopup *dock_context_popup = nullptr; void _notification(int p_what); public: enum class TabStyle { TEXT_ONLY, ICON_ONLY, TEXT_AND_ICON, }; EditorDock::DockSlot dock_slot = EditorDock::DOCK_SLOT_NONE; EditorDock::DockLayout layout = EditorDock::DOCK_LAYOUT_VERTICAL; Rect2i grid_rect; static String get_config_key(int p_idx) { return "dock_" + itos(p_idx + 1); } virtual void dock_closed(EditorDock *p_dock) {} virtual void dock_focused(EditorDock *p_dock, bool p_was_visible) {} virtual void update_visibility(); virtual TabStyle get_tab_style() const; virtual bool can_switch_dock() const; // There is no equivalent load method, because loading needs to handle floating and closing. void save_docks_to_config(Ref p_layout, const String &p_section); virtual void load_selected_tab(int p_idx); // This method should only be called by EditorDock. void move_dock_index(EditorDock *p_dock, int p_to_index, bool p_set_current); void set_dock_context_popup(DockContextPopup *p_popup); EditorDock *get_dock(int p_idx) const; void show_drag_hint(); DockTabContainer(EditorDock::DockSlot p_slot); }; class SideDockTabContainer : public DockTabContainer { GDCLASS(SideDockTabContainer, DockTabContainer); public: SideDockTabContainer(EditorDock::DockSlot p_slot, const Rect2i &p_slot_rect); }; class BottomSideDockTabContainer : public DockTabContainer { GDCLASS(BottomSideDockTabContainer, DockTabContainer); public: BottomSideDockTabContainer(EditorDock::DockSlot p_slot, const Rect2i &p_slot_rect); };