/**************************************************************************/ /* rendering_context_driver_metal.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "rendering_context_driver_metal.h" #include "metal3_objects.h" #include "metal_objects_shared.h" #include "rendering_device_driver_metal3.h" #include "core/os/os.h" #include "core/templates/sort_array.h" #include #include #include #pragma mark - Logging os_log_t LOG_DRIVER; // Used for dynamic tracing. os_log_t LOG_INTERVALS; __attribute__((constructor)) static void InitializeLogging(void) { LOG_DRIVER = os_log_create("org.godotengine.godot.metal", OS_LOG_CATEGORY_POINTS_OF_INTEREST); LOG_INTERVALS = os_log_create("org.godotengine.godot.metal", "events"); } RenderingContextDriverMetal::RenderingContextDriverMetal() { } RenderingContextDriverMetal::~RenderingContextDriverMetal() { } Error RenderingContextDriverMetal::initialize() { if (OS::get_singleton()->get_environment("MTL_CAPTURE_ENABLED") == "1" || OS::get_singleton()->get_environment("MTLCAPTURE_DESTINATION_DEVELOPER_TOOLS_ENABLE") == "1") { capture_available = true; } metal_device = MTL::CreateSystemDefaultDevice(); #if TARGET_OS_OSX if (__builtin_available(macOS 13.3, *)) { metal_device->setShouldMaximizeConcurrentCompilation(true); } #endif device.type = DEVICE_TYPE_INTEGRATED_GPU; device.vendor = Vendor::VENDOR_APPLE; device.workarounds = Workarounds(); MetalDeviceProperties props(metal_device); int version = (int)props.features.highestFamily - (int)MTL::GPUFamilyApple1 + 1; device.name = vformat("%s (Apple%d)", metal_device->name()->utf8String(), version); return OK; } const RenderingContextDriver::Device &RenderingContextDriverMetal::device_get(uint32_t p_device_index) const { DEV_ASSERT(p_device_index < 1); return device; } uint32_t RenderingContextDriverMetal::device_get_count() const { return 1; } RenderingDeviceDriver *RenderingContextDriverMetal::driver_create() { return memnew(MTL3::RenderingDeviceDriverMetal(this)); } void RenderingContextDriverMetal::driver_free(RenderingDeviceDriver *p_driver) { memdelete(p_driver); } class API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) SurfaceLayer : public RenderingContextDriverMetal::Surface { CA::MetalLayer *layer = nullptr; LocalVector frame_buffers; LocalVector drawables; uint32_t rear = -1; uint32_t front = 0; uint32_t count = 0; public: SurfaceLayer(CA::MetalLayer *p_layer, MTL::Device *p_device) : Surface(p_device), layer(p_layer) { layer->setAllowsNextDrawableTimeout(true); layer->setFramebufferOnly(true); layer->setOpaque(!OS::get_singleton()->is_layered_allowed()); layer->setPixelFormat(get_pixel_format()); layer->setDevice(p_device); } ~SurfaceLayer() override { layer = nullptr; } Error resize(uint32_t p_desired_framebuffer_count, RDD::DataFormat &r_format, RDD::ColorSpace &r_color_space) override final { if (width == 0 || height == 0) { // Very likely the window is minimized, don't create a swap chain. return ERR_SKIP; } CGSize drawableSize = CGSizeMake(width, height); CGSize current = layer->drawableSize(); if (!CGSizeEqualToSize(current, drawableSize)) { layer->setDrawableSize(drawableSize); } // Metal supports a maximum of 3 drawables. p_desired_framebuffer_count = MIN(3U, p_desired_framebuffer_count); layer->setMaximumDrawableCount(p_desired_framebuffer_count); #if TARGET_OS_OSX // Display sync is only supported on macOS. switch (vsync_mode) { case DisplayServerEnums::VSYNC_MAILBOX: case DisplayServerEnums::VSYNC_ADAPTIVE: case DisplayServerEnums::VSYNC_ENABLED: layer->setDisplaySyncEnabled(true); break; case DisplayServerEnums::VSYNC_DISABLED: layer->setDisplaySyncEnabled(false); break; } #endif drawables.resize(p_desired_framebuffer_count); frame_buffers.resize(p_desired_framebuffer_count); for (uint32_t i = 0; i < p_desired_framebuffer_count; i++) { // Reserve space for the drawable texture. frame_buffers[i].set_texture_count(1); } if (hdr_output) { layer->setWantsExtendedDynamicRangeContent(true); CGColorSpaceRef color_space = CGColorSpaceCreateWithName(kCGColorSpaceExtendedLinearSRGB); layer->setColorspace(color_space); CGColorSpaceRelease(color_space); layer->setPixelFormat(MTL::PixelFormatRGBA16Float); r_color_space = RDD::COLOR_SPACE_REC709_LINEAR; r_format = RDD::DATA_FORMAT_R16G16B16A16_SFLOAT; pixel_format = MTL::PixelFormatRGBA16Float; } else { layer->setWantsExtendedDynamicRangeContent(false); CGColorSpaceRef color_space = CGColorSpaceCreateWithName(kCGColorSpaceSRGB); layer->setColorspace(color_space); CGColorSpaceRelease(color_space); layer->setPixelFormat(MTL::PixelFormatBGRA8Unorm); r_color_space = RDD::COLOR_SPACE_REC709_NONLINEAR_SRGB; r_format = RDD::DATA_FORMAT_B8G8R8A8_UNORM; pixel_format = MTL::PixelFormatBGRA8Unorm; } return OK; } RDD::FramebufferID acquire_next_frame_buffer() override final { if (count == frame_buffers.size()) { return RDD::FramebufferID(); } rear = (rear + 1) % frame_buffers.size(); count++; MDFrameBuffer &frame_buffer = frame_buffers[rear]; frame_buffer.size = Size2i(width, height); CA::MetalDrawable *drawable = layer->nextDrawable(); ERR_FAIL_NULL_V_MSG(drawable, RDD::FramebufferID(), "no drawable available"); drawables[rear] = drawable; frame_buffer.set_texture(0, drawable->texture()); return RDD::FramebufferID(&frame_buffer); } void present(MTL3::MDCommandBuffer *p_cmd_buffer) override final { if (count == 0) { return; } // Release texture and drawable. frame_buffers[front].unset_texture(0); MTL::Drawable *drawable = drawables[front]; drawables[front] = nullptr; count--; front = (front + 1) % frame_buffers.size(); if (vsync_mode != DisplayServerEnums::VSYNC_DISABLED) { p_cmd_buffer->get_command_buffer()->presentDrawableAfterMinimumDuration(drawable, present_minimum_duration); } else { p_cmd_buffer->get_command_buffer()->presentDrawable(drawable); } } MTL::Drawable *next_drawable() override final { if (count == 0) { return nullptr; } // Release texture and drawable. frame_buffers[front].unset_texture(0); MTL::Drawable *drawable = drawables[front]; drawables[front] = nullptr; count--; front = (front + 1) % frame_buffers.size(); return drawable; } API_AVAILABLE(macos(26.0), ios(26.0)) MTL::ResidencySet *get_residency_set() const override final { return layer->residencySet(); } }; class API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) SurfaceOffscreen : public RenderingContextDriverMetal::Surface { int frame_buffer_size = 3; MDFrameBuffer *frame_buffers; LocalVector textures; LocalVector drawables; int32_t rear = -1; std::atomic_int count; uint64_t target_time = 0; CA::MetalLayer *layer; public: SurfaceOffscreen(CA::MetalLayer *p_layer, MTL::Device *p_device) : Surface(p_device), layer(p_layer) { layer->setAllowsNextDrawableTimeout(true); layer->setFramebufferOnly(true); layer->setOpaque(!OS::get_singleton()->is_layered_allowed()); layer->setPixelFormat(get_pixel_format()); layer->setDevice(p_device); #if TARGET_OS_OSX layer->setDisplaySyncEnabled(false); #endif target_time = OS::get_singleton()->get_ticks_usec(); textures.resize(frame_buffer_size); drawables.resize(frame_buffer_size); frame_buffers = memnew_arr(MDFrameBuffer, frame_buffer_size); for (int i = 0; i < frame_buffer_size; i++) { frame_buffers[i].set_texture_count(1); } } ~SurfaceOffscreen() override { memdelete_arr(frame_buffers); for (MTL::Texture *texture : textures) { if (texture) { texture->release(); } } } Error resize(uint32_t p_desired_framebuffer_count, RDD::DataFormat &r_format, RDD::ColorSpace &r_color_space) override final { if (width == 0 || height == 0) { // Very likely the window is minimized, don't create a swap chain. return ERR_SKIP; } CGSize drawableSize = CGSizeMake(width, height); CGSize current = layer->drawableSize(); if (!CGSizeEqualToSize(current, drawableSize)) { layer->setDrawableSize(drawableSize); } if (hdr_output) { layer->setWantsExtendedDynamicRangeContent(true); CGColorSpaceRef color_space = CGColorSpaceCreateWithName(kCGColorSpaceExtendedLinearSRGB); layer->setColorspace(color_space); CGColorSpaceRelease(color_space); layer->setPixelFormat(MTL::PixelFormatRGBA16Float); r_color_space = RDD::COLOR_SPACE_REC709_LINEAR; r_format = RDD::DATA_FORMAT_R16G16B16A16_SFLOAT; pixel_format = MTL::PixelFormatRGBA16Float; } else { layer->setWantsExtendedDynamicRangeContent(false); CGColorSpaceRef color_space = CGColorSpaceCreateWithName(kCGColorSpaceSRGB); layer->setColorspace(color_space); CGColorSpaceRelease(color_space); layer->setPixelFormat(MTL::PixelFormatBGRA8Unorm); r_color_space = RDD::COLOR_SPACE_REC709_NONLINEAR_SRGB; r_format = RDD::DATA_FORMAT_B8G8R8A8_UNORM; pixel_format = MTL::PixelFormatBGRA8Unorm; } return OK; } RDD::FramebufferID acquire_next_frame_buffer() override final { if (count.load(std::memory_order_relaxed) == 3) { // Wait for a frame to be presented. return RDD::FramebufferID(); } rear = (rear + 1) % 3; count.fetch_add(1, std::memory_order_relaxed); MDFrameBuffer &frame_buffer = frame_buffers[rear]; MTL::Texture *texture = textures[rear]; if (texture == nullptr || texture->width() != width || texture->height() != height || texture->pixelFormat() != pixel_format) { MTL::TextureDescriptor *texture_descriptor = MTL::TextureDescriptor::texture2DDescriptor(get_pixel_format(), width, height, false); texture_descriptor->setUsage(MTL::TextureUsageRenderTarget); texture_descriptor->setHazardTrackingMode(MTL::HazardTrackingModeUntracked); texture_descriptor->setStorageMode(MTL::StorageModePrivate); if (texture) { texture->release(); } texture = device->newTexture(texture_descriptor); textures[rear] = texture; } frame_buffer.size = Size2i(width, height); uint64_t now = OS::get_singleton()->get_ticks_usec(); if (now >= target_time) { target_time = now + 1'000'000; // 1 second into the future. CA::MetalDrawable *drawable = layer->nextDrawable(); ERR_FAIL_NULL_V_MSG(drawable, RDD::FramebufferID(), "no drawable available"); drawables[rear] = drawable; frame_buffer.set_texture(0, drawable->texture()); } else { frame_buffer.set_texture(0, texture); } return RDD::FramebufferID(&frame_buffers[rear]); } void present(MTL3::MDCommandBuffer *p_cmd_buffer) override final { MDFrameBuffer *frame_buffer = &frame_buffers[rear]; if (drawables[rear] != nullptr) { p_cmd_buffer->get_command_buffer()->presentDrawable(drawables[rear]); drawables[rear] = nullptr; } p_cmd_buffer->get_command_buffer()->addScheduledHandler([frame_buffer, this](MTL::CommandBuffer *) { frame_buffer->unset_texture(0); count.fetch_add(-1, std::memory_order_relaxed); }); } MTL::Drawable *next_drawable() override final { if (count == 0) { return nullptr; } MDFrameBuffer *frame_buffer = &frame_buffers[rear]; MTL::Drawable *next = drawables[rear]; drawables[rear] = nullptr; frame_buffer->unset_texture(0); count--; return next; } API_AVAILABLE(macos(26.0), ios(26.0)) MTL::ResidencySet *get_residency_set() const override final { return layer->residencySet(); } }; RenderingContextDriver::SurfaceID RenderingContextDriverMetal::surface_create(const void *p_platform_data) { const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data); Surface *surface; if (String v = OS::get_singleton()->get_environment("GODOT_MTL_OFF_SCREEN"); v == U"1") { surface = memnew(SurfaceOffscreen(wpd->layer, metal_device)); } else { surface = memnew(SurfaceLayer(wpd->layer, metal_device)); } return SurfaceID(surface); } void RenderingContextDriverMetal::surface_set_size(SurfaceID p_surface, uint32_t p_width, uint32_t p_height) { Surface *surface = (Surface *)(p_surface); if (surface->width == p_width && surface->height == p_height) { return; } surface->width = p_width; surface->height = p_height; surface->needs_resize = true; } void RenderingContextDriverMetal::surface_set_vsync_mode(SurfaceID p_surface, DisplayServerEnums::VSyncMode p_vsync_mode) { Surface *surface = (Surface *)(p_surface); if (surface->vsync_mode == p_vsync_mode) { return; } surface->vsync_mode = p_vsync_mode; surface->needs_resize = true; } DisplayServerEnums::VSyncMode RenderingContextDriverMetal::surface_get_vsync_mode(SurfaceID p_surface) const { Surface *surface = (Surface *)(p_surface); return surface->vsync_mode; } void RenderingContextDriverMetal::surface_set_hdr_output_enabled(SurfaceID p_surface, bool p_enabled) { Surface *surface = (Surface *)(p_surface); surface->set_hdr_output_enabled(p_enabled); } bool RenderingContextDriverMetal::surface_get_hdr_output_enabled(SurfaceID p_surface) const { Surface *surface = (Surface *)(p_surface); return surface->is_hdr_output_enabled(); } void RenderingContextDriverMetal::surface_set_hdr_output_reference_luminance(SurfaceID p_surface, float p_reference_luminance) { Surface *surface = (Surface *)(p_surface); surface->hdr_reference_luminance = p_reference_luminance; } float RenderingContextDriverMetal::surface_get_hdr_output_reference_luminance(SurfaceID p_surface) const { const Surface *surface = (Surface *)(p_surface); return surface->hdr_reference_luminance; } void RenderingContextDriverMetal::surface_set_hdr_output_max_luminance(SurfaceID p_surface, float p_max_luminance) { Surface *surface = (Surface *)(p_surface); surface->hdr_max_luminance = p_max_luminance; } float RenderingContextDriverMetal::surface_get_hdr_output_max_luminance(SurfaceID p_surface) const { const Surface *surface = (Surface *)(p_surface); return surface->hdr_max_luminance; } void RenderingContextDriverMetal::surface_set_hdr_output_linear_luminance_scale(SurfaceID p_surface, float p_linear_luminance_scale) { } float RenderingContextDriverMetal::surface_get_hdr_output_linear_luminance_scale(SurfaceID p_surface) const { Surface *surface = (Surface *)(p_surface); return surface->hdr_reference_luminance; } float RenderingContextDriverMetal::surface_get_hdr_output_max_value(SurfaceID p_surface) const { Surface *surface = (Surface *)(p_surface); return MAX(surface->hdr_max_luminance / MAX(surface->hdr_reference_luminance, 1.0f), 1.0f); } uint32_t RenderingContextDriverMetal::surface_get_width(SurfaceID p_surface) const { Surface *surface = (Surface *)(p_surface); return surface->width; } uint32_t RenderingContextDriverMetal::surface_get_height(SurfaceID p_surface) const { Surface *surface = (Surface *)(p_surface); return surface->height; } void RenderingContextDriverMetal::surface_set_needs_resize(SurfaceID p_surface, bool p_needs_resize) { Surface *surface = (Surface *)(p_surface); surface->needs_resize = p_needs_resize; } bool RenderingContextDriverMetal::surface_get_needs_resize(SurfaceID p_surface) const { Surface *surface = (Surface *)(p_surface); return surface->needs_resize; } void RenderingContextDriverMetal::surface_destroy(SurfaceID p_surface) { Surface *surface = (Surface *)(p_surface); memdelete(surface); }