An interface to a game world that doesn't create a window or draw to the screen directly.
[SubViewport] Isolates a rectangular region of a scene to be displayed independently. This can be used, for example, to display UI in 3D space.
[b]Note:[/b] [SubViewport] is a [Viewport] that isn't a [Window], i.e. it doesn't draw anything by itself. To display anything, [SubViewport] must have a non-zero size and be either put inside a [SubViewportContainer] or assigned to a [ViewportTexture].
[b]Note:[/b] [InputEvent]s are not passed to a standalone [SubViewport] by default. To ensure [InputEvent] propagation, a [SubViewport] can be placed inside of a [SubViewportContainer].
$DOCS_URL/tutorials/rendering/viewports.html
$DOCS_URL/tutorials/2d/2d_transforms.html
https://godotengine.org/asset-library/asset/2807
https://godotengine.org/asset-library/asset/2804
https://godotengine.org/asset-library/asset/2803
https://godotengine.org/asset-library/asset/2808
https://godotengine.org/asset-library/asset/2806
https://godotengine.org/asset-library/asset/2805
The clear mode when the sub-viewport is used as a render target.
[b]Note:[/b] This property is intended for 2D usage.
The update mode when the sub-viewport is used as a render target.
The width and height of the sub-viewport. Must be set to a value greater than or equal to 2 pixels on both dimensions. Otherwise, nothing will be displayed.
[b]Note:[/b] If the parent node is a [SubViewportContainer] and its [member SubViewportContainer.stretch] is [code]true[/code], the viewport size cannot be changed manually.
The 2D size override of the sub-viewport. If either the width or height is [code]0[/code], the override is disabled.
If [code]true[/code], the 2D size override affects stretch as well.
The number of view layers we are rendering to. Set this to [code]2[/code] to enable stereo rendering.
Always clear the render target before drawing.
Never clear the render target.
Clear the render target on the next frame, then switch to [constant CLEAR_MODE_NEVER].
Do not update the render target.
Update the render target once, then switch to [constant UPDATE_DISABLED].
Update the render target only when it is visible. This is the default value.
Update the render target only when its parent is visible.
Always update the render target.