VulkanMemoryAllocator not updated as it's not versioned together with the SDK, and it
often requires more work.
SPIRV-Reflect: Fix reflection code and remove Godot's SC parsing patch.
Co-authored-by: Dario <dariosamo@gmail.com>
-Added VulkanContext
-Added an X11 implementation
-Added a rendering device abstraction
-added a Vulkan rendering device abstraction
-Engine does not work, only shows Godot logo (run it from bin/)