Commit graph

6 commits

Author SHA1 Message Date
Thaddeus Crews
e380a41752
Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
Rémi Verschelde
f5a290ac46
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.

With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.

On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders 2025-09-30 19:39:39 -07:00
Aaron Franke
9f38cfe3ca
Add mid height property to CapsuleShape2D/3D 2025-05-01 15:45:51 -07:00
Jamie Greunbaum
0fc082e1ee
Add CollisionShape3D custom debug colours
This allows changing the display colour of a CollisionShape3D node on a per-shape basis.
It also adds the ability to display a solid coloured preview of a CollisionShape3D.

Closes https://github.com/godotengine/godot-proposals/issues/906
2024-11-26 16:28:13 +01:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
Renamed from scene/resources/capsule_shape_3d.cpp (Browse further)