Thaddeus Crews
e380a41752
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
kobewi
6f86914f55
Cleanup _validate_property() implementations
2026-02-23 15:05:25 +01:00
Rémi Verschelde
ad4b910a10
Minimize include dependencies of display_server.h
...
- Removes `native_menu.h` dependency from `display_server.h`.
It's now forward-declared in all DisplayServer implementations and should
be included in the .cpp's.
- Removes some unused `rb_set.h` and `rb_map.h` dependencies, which leads to
having to include them explicitly in half the scene and editor codebase...
which shows how much we depend on `display_server.h`.
- Forward-declare `input_event.h`, so now we need only `keyboard.h`.
2026-02-17 19:45:31 +01:00
Thaddeus Crews
c44b01cd1f
Merge pull request #104736 from szunami/master
...
Add one-way collision direction for CollisionShape2Ds
2026-02-10 08:29:38 -06:00
Sam Szuflita
967c0a2650
Add one-way collision direction for CollisionShape2Ds
2026-02-02 13:12:00 -05:00
Rémi Verschelde
63c78e684b
Merge pull request #114165 from KoBeWi/static ⚡ ⚡
...
Use actual class names in resource type hints
2026-02-02 10:10:24 +01:00
Rémi Verschelde
429750f60b
Merge pull request #115093 from Ivorforce/hashmap-explicit-copy
...
Change copy constructors of `HashMap` and `AHashMap` from implicit to explicit
2026-01-31 22:50:51 +01:00
kobewi
f7b9703cbd
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
Nintorch
eb019511ed
Optimize files that #include input.h header
2026-01-28 14:21:00 +05:00
Lukas Tenbrink
1825e89787
Change copy constructors of HashMap and AHashMap from implicit to explicit.
2026-01-21 13:01:23 +01:00
David Snopek
308f23f21d
Synchronize the names for RequiredParam<T> arguments in header files
2025-12-03 04:14:52 -06:00
David Snopek
fc92ce3e7f
Use RequiredParam/RequiredResult in some high value places
2025-12-02 10:44:12 -06:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Aaron Franke
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
Thaddeus Crews
035f5d3055
Merge pull request #110763 from Ivorforce/object-derives-from
...
Use `AncestralClass` to speed up `Object::cast_to` when possible.
2025-09-22 13:28:45 -05:00
Lukas Tenbrink
96619d46a1
Use AncestralClass to speed up Object::cast_to when possible.
2025-09-22 13:21:51 +02:00
kobewi
98a4b46b6a
Add more PROPERTY_HINT_GROUP_ENABLE uses
2025-09-20 21:11:12 +02:00
Thaddeus Crews
149a4b4ca1
Merge pull request #107868 from lawnjelly/quick_ancestry4
...
Provide quick access to `Object` ancestry
2025-09-20 13:41:39 -05:00
Mikael Hermansson
6c907c2d37
Fix move_and_slide forcing synchronization with physics thread
...
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
2025-08-14 18:58:36 +02:00
Thaddeus Crews
db28859774
Merge pull request #107591 from timothyqiu/group-enable-default
...
Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
2025-06-24 18:34:28 -05:00
lawnjelly
583c72f999
FTI - Change SceneTree global setting to static
...
Also fixup FTI configuration warnings so that they only output when the project is using FTI.
2025-06-23 10:19:24 +01:00
lawnjelly
14a814586a
Provide quick access to Object ancestry
2025-06-23 07:11:11 +01:00
Haoyu Qiu
a7ab249a2a
Make PROPERTY_HINT_GROUP_ENABLE hide properties by default
2025-06-16 20:03:49 +08:00
LuoZhihao
8ba4656ea3
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
smix8
58c11e557b
Fix CapsuleShape2D outline for navmesh baking
...
Fixes CapsuleShape2D outline for navmesh baking
2025-06-07 20:32:07 +02:00
Thaddeus Crews
f3f76df0cd
Merge pull request #103504 from lawnjelly/fti_warn_physics_non_interp4
...
Physics Interpolation - Add editor configuration warnings
2025-05-26 11:24:39 -05:00
Logan Detrick
1a427d3dec
Add feature hint string and "On" text for checkable groups
2025-05-21 14:56:55 -07:00
Thaddeus Crews
1c4b660312
Merge pull request #96611 from Dynamic-Pistol/master
...
Add `PROPERTY_HINT_INPUT_NAME` for use with `@export_custom` to allow using input actions
2025-05-13 16:22:25 -05:00
funkysandwich
721b1a3d64
Fix AudioStreamPlayer3D's layer_mask property using the wrong property hint
...
Also remove unnecessary physics layer property hints from some bool properties on raycast and shapecast nodes
2025-05-05 10:58:46 -05:00
Dynamic-Pistol
c8fed1e1d0
Add PROPERTY_HINT_INPUT_NAME
...
Added PROPERTY_HINT_INPUT_NAME for StringName based off https://github.com/godotengine/godot-proposals/discussions/7559
2025-04-23 22:23:44 +02:00
lawnjelly
40c05c69f9
Physics Interpolation - Add editor configuration warnings
...
* For physics bodies that are on non-interpolated branches
2025-04-20 10:03:04 +01:00
Thaddeus Crews
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
Thaddeus Crews
171187d1aa
Merge pull request #101011 from aaronfranke/limit-max-contacts-reported
...
Place a hard limit on the `max_contacts_reported` property in 2D/3D physics
2025-04-09 18:11:53 -05:00
Pāvels Nadtočajevs
b106dfd4f9
Base accessibility API.
2025-04-08 20:14:28 +03:00
Yufeng Ying
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
Michael Alexsander
556933306a
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
Thaddeus Crews
8f6bb119f4
Merge pull request #100602 from KoBeWi/over_100_changes_in_50_random_files_aka_the_best_kind_of_PR
...
Add templated version of `ObjectDB::get_instance()`
2025-03-31 12:03:47 -05:00
Aaron Franke
a5de242a2f
Place a hard limit on the max_contacts_reported property
2025-03-29 01:17:55 -07:00
Michael Alexsander
5ad414d046
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
kobewi
bc9d0c7835
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
kobewi
10f6c01b9c
Remove ABS in favor of Math::abs
2025-03-19 13:52:40 +01:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
smix8
0ed2cb0439
Make nodes handle their respective navigation source geometry
...
Makes nodes handle their respective navigation source geometry.
2025-01-12 13:14:46 +01:00
Thaddeus Crews
df2b117ec2
Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension
...
Fix collision shape debug color breaking GDExtension
2024-12-30 08:58:41 -06:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
...
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Travis Lange
f0c077deb8
fix collision shape debug color breaking gdextension
2024-12-23 15:02:54 -05:00
Yufeng Ying
73d85f46c9
Remove unused headers in scene.
...
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
Rémi Verschelde
46c8f8c5c5
Merge pull request #100093 from dalexeev/fix-collision-shape-2d-3d-debug-color
...
Fix `CollisionShape{2D,3D}.debug_color` inconsistencies
2024-12-18 18:23:54 +01:00
smix8
7c84eba663
Add basic editor editing for ConvexPolygonShape2D and ConcavePolygonShape2D
...
Adds basic editor tooling to move the existing points of a ConvexPolygonShape2D or move the segments of a ConcavePolygonShape2D while a CollisionShape2D node is selected.
2024-12-11 02:31:42 +01:00
YoSoyFreeman
72650f9787
Allow apply_floor_snap to preserve the horizontal position after the snapping independently of stop_on_slopes
2024-12-07 23:00:46 +01:00