Commit graph

2343 commits

Author SHA1 Message Date
Hilderin
14b1e40e36 Fix missing binding for NOTIFICATION_WM_POSITION_CHANGED 2025-03-13 16:12:16 -04:00
kobewi
323b47facf Add scene_changed signal to SceneTree 2025-03-12 21:27:06 +01:00
Thaddeus Crews
41a3098fb5
Merge pull request #103793 from Rindbee/fix-memory-leak-caused-by-hidden-tooltip-controls
Fix memory leak caused by hidden tooltip controls
2025-03-11 14:00:40 -05:00
Thaddeus Crews
7d677fe761
Merge pull request #96372 from CreatedBySeb/fix-signal-copying
Fix copying a Node with a signal potentially resulting in an Editor crash
2025-03-11 09:35:01 -05:00
Adam Scott
1d325847f3
Revert "Add built-in GUI to display license notices"
This reverts commit daa6198925.
2025-03-10 10:33:12 -04:00
风青山
ac19f2ca68
Fix memory leak caused by hidden tooltip controls
Using hidden controls can override the default tooltip behavior, but these
controls are forgotten to be deleted.
2025-03-08 13:16:41 +08:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
Thaddeus Crews
67d4a245d8
Merge pull request #103267 from YeldhamDev/reality_got_too_extended
Allow to compile the engine without XR support
2025-03-07 15:12:54 -06:00
Thaddeus Crews
77022096ef
Merge pull request #102451 from ryevdokimov/add-fail-cond-msg-reparent-self
Add `ERR_FAIL_COND_MSG` for reparenting to self
2025-03-07 15:12:35 -06:00
Thaddeus Crews
3c43508ed7
Merge pull request #102427 from AThousandShips/fix_substr
Clean up some uses of `String::substr`
2025-03-07 15:12:33 -06:00
Thaddeus Crews
0c6efe572e
Merge pull request #79599 from Calinou/add-license-notices-gui
Add built-in GUI to display license notices
2025-03-07 15:12:29 -06:00
kobewi
92ab92114e Don't duplicate internal nodes 2025-03-07 16:08:53 +01:00
A Thousand Ships
5113022dfe
Clean up some uses of String::substr
Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +01:00
Thaddeus Crews
f2cc3f1275
Merge pull request #103636 from kleonc/gui_tooltip_use_viewport_default_texture_filter
Use `Viewport`'s default texture filter/repeat in GUI tooltips
2025-03-06 16:36:30 -06:00
Thaddeus Crews
490854ebb7
Merge pull request #102741 from KerekesDavid/fix-viewport-scale
Fix viewport scaling at intermediate resolutions
2025-03-06 16:36:24 -06:00
Thaddeus Crews
e23460ae78
Merge pull request #102585 from KoBeWi/localichangetion
Don't send `TRANSLATION_CHANGED` outside tree
2025-03-05 12:07:50 -06:00
Thaddeus Crews
df758feae5
Merge pull request #97861 from Grandro/fix-update-viewport-path
Update ViewportTexture path relative to its local scene instead of the Viewport owner
2025-03-05 12:07:49 -06:00
kleonc
91170d0a30 Use Viewport's default texture filter/repeat in GUI tooltips 2025-03-05 18:03:39 +01:00
Grandro
b214cdd252 Make ViewportTexture path be updated relative to its local scene instead of the Viewport owner. 2025-02-27 22:44:41 +01:00
Michael Alexsander
aea559b39a
Allow to compile the engine without XR support 2025-02-25 17:07:21 -03:00
KerekesDavid
315cc5e437 Fix wrong viewport scaling at intermediate resolutions
Fixes viewport scale being wrong at resolutions that are not
integer multiples of content_scale_factor.

This is done by allowing size_2d_override to be Size2 instead of
Size2i. This change is not propagated to the exposed SubViewport
to keep compatibility for now.
2025-02-21 11:24:38 +01:00
Rémi Verschelde
54006f6ebf
Merge pull request #102217 from clayjohn/mobile-pipelines
Reduce mobile pipeline compilations
2025-02-13 23:34:54 +01:00
Rémi Verschelde
5460fe3994 Merge pull request #102653 from lawnjelly/fti_fix_client_ticking_4
Physics Interpolation - Fix client interpolation pump
2025-02-11 10:54:21 +01:00
lawnjelly
3286b7fb37 Physics Interpolation - fix client interpolation pump
Client interpolation pump is moved AFTER the physics tick, after physics objects have been moved.
This is necessary because the `current` transform is also updated during the pump.
2025-02-10 10:40:23 +00:00
lawnjelly
e46993f0db Physics Interpolation - Auto-reset on set_physics_interpolation_mode()
Fixes historical bug where auto-reset wasn't working correctly.
Also fixes process modes on Cameras when mode is changed.
2025-02-10 10:19:54 +00:00
kobewi
1680e9e77f Don't send TRANSLATION_CHANGED outside tree 2025-02-08 16:14:05 +01:00
clayjohn
7444839299 Reduce mobile pipeline compilations by tracking more feature usage globally and only compile what is needed 2025-02-05 18:27:23 -08:00
Robert Yevdokimov
80869063bd Add ERR_FAIL_COND_MSG for reparenting to self 2025-02-05 15:15:38 +04:00
Thaddeus Crews
654b5993e2
Merge pull request #99890 from Sauermann/fix-vp-mouse-notifications
Introduce `Viewport` functions for keeping the mouse over state consistent
2025-02-03 11:14:42 -06:00
clayjohn
d774f697d3 Fully enable HDR2D when the setting is changed. This allows toggling HDR2D without restarting. 2025-01-29 23:39:14 -08:00
Hugo Locurcio
daa6198925 Add built-in GUI to display license notices
Press Ctrl/Cmd + Shift + L (`ui_toggle_licenses_dialog` built-in action)
to show/hide the notices dialog.

The dialog can be shown via script using
`SceneTree.licenses_dialog_visible = true|false`.

Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
2025-01-27 18:35:04 +01:00
Ricardo Buring
56fc0fd175 CPUParticles2D - Add ability to follow physics interpolated target
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2025-01-24 14:13:20 +01:00
scgm0
949f707ad9 Fix ViewportTexture::get_size 2025-01-21 20:50:42 +08:00
Hilderin
05fcfede1e Fix Floating Game Window Title 2025-01-19 15:45:59 -05:00
Rémi Verschelde
11007718ec Merge pull request #93871 from KoBeWi/🚽🚽
Flush delete queue after process frame timers
2025-01-11 22:29:23 +01:00
Rémi Verschelde
65cf7c1d5e Merge pull request #101221 from bruvzg/win_dec_exp
[Window] Expose `start_drag` and `start_resize` methods (for both native and embedded windows).
2025-01-09 11:17:24 +01:00
Rémi Verschelde
b194e050d7 Merge pull request #91333 from YeldhamDev/working_on_this_felt_like_constantly_walking_into_rakes
Make `PopupMenu/Panel` shadows properly visible again
2025-01-07 23:17:02 +01:00
Pāvels Nadtočajevs
8d911b2554 [Window] Expose start_drag and start_resize methods (for both native and embedded windows). 2025-01-07 23:35:14 +02:00
kobewi
ccc134fd1b Tween code improvements 2025-01-07 01:21:23 +01:00
Rémi Verschelde
399f585042
Merge pull request #99603 from stuartcarnie/metal_fx_upscaling
Metal: Add MetalFX upscaling support
2025-01-06 22:47:08 +01:00
Rémi Verschelde
c78d9d2fe7
Merge pull request #98660 from Meorge/tween-subtween
Add `Tween.tween_subtween` method for nesting tweens within each other
2025-01-06 22:46:40 +01:00
Stuart Carnie
11dc4f2e5e Metal: Add MetalFX upscaling support
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-06 06:03:18 -07:00
Malcolm Anderson
be266138d7 Add tween_subtween method for nesting Tweens
No actual functionality yet

Actual subtween functionality implemented

Added documentation for Tween.tween_subtween and SubtweenTweener

Implemented some additional functions

`set_ease`, `set_trans`, and `set_delay`
Documentation only for `set_delay` so far, since I have tested it

Removed set_ease and set_trans

Upon further investigation, the way they are implemented for Tween doesn't appear to work here

Fixed indentation in documentation

Reset subtween when parent loops

Fix return type of `SubtweenTweener.set_delay`

Add notes to documentation

Apply suggestions from code review

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>

Apply some suggested changes

- Remove excessive documentation
- Add Tween constructor that takes in SceneTree
- Make `SubtweenTweener::subtween` public so that `Tween` doesn't have to be a friend class

Remove unneeded friend class SceneTree

Remove superfluous documentation describing subtween behavior

Apply suggestions from code review

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>

Apply suggestions from code review

Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Apply suggestions from code review

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Early return from `tween_subtween` if the subtween is `null`
2025-01-03 14:28:48 -08:00
Rémi Verschelde
0d710da96c
Merge pull request #98554 from Calinou/add-property-hint-ranges
Add more property hint ranges for project settings
2025-01-03 00:47:59 +01:00
Thaddeus Crews
953db6e785
Merge pull request #100752 from AThousandShips/unify_timer_scale_naming
[Core] Align naming and args of `(SceneTree)Timer` time scale methods
2024-12-30 08:58:36 -06:00
Thaddeus Crews
0e00f41650
Merge pull request #100735 from tvenclovas96/tween_ignore_time_scale
Add an option for tweens to ignore `Engine.time_scale`
2024-12-30 08:58:25 -06:00
Thaddeus Crews
01c6e18963
Merge pull request #100745 from mdelorme/mdelorme/issue_100727
Assign the project manager title to the node instead of DisplayServer
2024-12-30 08:58:23 -06:00
AThousandShips
8d1a3e2a76
[Core] Align naming and args of (SceneTree)Timer time scale methods
Renamed `get_ignore_time_scale` to `is_ignoring_time_scale` following general naming standards.
2024-12-23 16:47:00 -05:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Maxime Delorme
e4e966b0f2 Fix #100727 by giving the project manager title to the node instead of DisplayServer 2024-12-23 19:44:18 +01:00