Commit graph

7 commits

Author SHA1 Message Date
Rémi Verschelde
2dd1f4ef60
Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
Rémi Verschelde
eabb9a63d4
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.

Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
Michael Alexsander
ce648d13e3
Fix theming issues with the ObjectDB profiler 2026-01-06 20:19:57 -03:00
kobewi
8819651847 Fix some invalid translation usages 2025-12-30 00:03:17 +01:00
Mikael Hermansson
3528e83ff3 Various fixes and style nitpicks 2025-07-09 14:27:48 +02:00
Rémi Verschelde
0adf0898eb Various style nitpicks 2025-07-08 16:39:24 +02:00
Aleksander Litynski
78f1543e35 Add an ObjectDB Profiling Tool
A new tab is added to the debugger that can help profile a game's memory usage.

Specifically, this lets you save a snapshot of all the objects in a running
game's ObjectDB to disk. It then lets you view the snapshot and diff two
snapshots against each other. This is meant to work similarly to Chrome's
heap snapshot tool or Unity's memory profiler.
2025-07-08 16:39:24 +02:00