Thaddeus Crews
a078895ad2
Merge pull request #109243 from precup/tile-map-optimizations
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Avoid unnecessary updates in `TileMapLayer`
2025-09-25 12:13:57 -05:00
A Thousand Ships
bd65cfa876
Revert "Replace many uses of is_class with derives_from."
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This reverts commit 78b743cf4a .
2025-09-25 13:48:53 +02:00
Lukas Tenbrink
8ef4a43ada
Replace many uses of is_class with derives_from.
2025-09-23 19:59:00 +02:00
Thaddeus Crews
a20ca7bbfe
Merge pull request #110459 from YeldhamDev/let_the_poor_ints_slide
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Allow to use sliders for integers in `EditorSpinSlider`
2025-09-22 13:28:52 -05:00
Thaddeus Crews
035f5d3055
Merge pull request #110763 from Ivorforce/object-derives-from
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Use `AncestralClass` to speed up `Object::cast_to` when possible.
2025-09-22 13:28:45 -05:00
Michael Alexsander
f16ff829f0
Allow to use sliders for integers in EditorSpinSlider
2025-09-22 11:23:15 -03:00
Lukas Tenbrink
96619d46a1
Use AncestralClass to speed up Object::cast_to when possible.
2025-09-22 13:21:51 +02:00
kobewi
98a4b46b6a
Add more PROPERTY_HINT_GROUP_ENABLE uses
2025-09-20 21:11:12 +02:00
Thaddeus Crews
149a4b4ca1
Merge pull request #107868 from lawnjelly/quick_ancestry4
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Provide quick access to `Object` ancestry
2025-09-20 13:41:39 -05:00
Thaddeus Crews
c227126764
Merge pull request #109820 from groud/fix_one_way_collision_tilemaplayer
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Fix one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer
2025-08-22 16:11:53 -05:00
Gilles Roudière
e992c7d1fd
Fixes one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer
2025-08-22 21:34:04 +02:00
Thaddeus Crews
925fd8a9cc
Merge pull request #109736 from Rubonnek/tilecolfree
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Free TileMapLayer debug quadrant meshes when clearing
2025-08-21 06:24:21 -05:00
Wilson E. Alvarez
261734adb6
Free TileMapLayer debug quadrant meshes when clearing
2025-08-18 10:10:14 -04:00
Mikael Hermansson
6c907c2d37
Fix move_and_slide forcing synchronization with physics thread
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Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
2025-08-14 18:58:36 +02:00
Mike Precup
adfb0d8c1d
Optimize TileMapLayer
2025-08-04 11:05:57 -07:00
nocommentsgood
65a2d733b7
Rename Camera2D set_position_smoothing_enabled parameter
2025-07-30 16:05:30 -05:00
Gilles Roudière
8637922926
Fix debug rendering in TileMapLayer
2025-07-25 11:17:03 +02:00
aaronp64
7f60546f05
Fix CPUParticles2D repeatedly scaling particles with 0 velocity and Align Y
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CPUParticles2D with Align Y turned on would update particles' transforms based on the velocity when velocity was non-zero, but would not set the transform for zero velocity. This left the transfrom value from the previous call, which may have already been scaled. In this case, each call to _particles_process would apply the scale again, causing the particle to repeatedly grow (or shrink for scales < 1.0).
Updated the Align Y logic to always normalize the transform values before scale is applied.
2025-07-09 11:09:37 -04:00
A Thousand Ships
f11aff3841
Editor: Restructure editor code
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Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Thaddeus Crews
6340fa0813
Merge pull request #108207 from KoBeWi/spamygon2d
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Fix error spam caused by `internal_vertex_count` property
2025-07-04 10:09:04 -05:00
Thaddeus Crews
6caf4c698f
Merge pull request #107915 from QbieShay/fix_emitting_reset
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Fix particles resetting properties when emitting is toggled
2025-07-04 10:09:03 -05:00
kobewi
3eb85431f1
Fix error spam caused by internal_vertex_count property
2025-07-02 18:20:41 +02:00
kobewi
9a941441c4
Fix smoothed camera position with limits
2025-07-02 13:54:30 +02:00
Thaddeus Crews
e750950dc6
Merge pull request #107568 from Rudolph-B/Issue-92708
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Fix floating point precision errors when setting particle trail length
2025-07-01 17:57:58 -05:00
Thaddeus Crews
db28859774
Merge pull request #107591 from timothyqiu/group-enable-default
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Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
2025-06-24 18:34:28 -05:00
Qbieshay
b93f6fa1ba
Fix particles resetting properties when emitting is toggled
2025-06-24 12:16:42 +02:00
lawnjelly
583c72f999
FTI - Change SceneTree global setting to static
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Also fixup FTI configuration warnings so that they only output when the project is using FTI.
2025-06-23 10:19:24 +01:00
lawnjelly
14a814586a
Provide quick access to Object ancestry
2025-06-23 07:11:11 +01:00
Haoyu Qiu
a7ab249a2a
Make PROPERTY_HINT_GROUP_ENABLE hide properties by default
2025-06-16 20:03:49 +08:00
Rémi Verschelde
31892b13b5
Merge pull request #107559 from groud/remove_get_used_cells_where_possible
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Remove `get_used_cells` to avoid unecessary allocations in navigation baking
2025-06-16 01:52:54 +02:00
Rémi Verschelde
c13218580f
Merge pull request #107528 from timothyqiu/direct-x
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Don't put main properties of `AnimatedSprite2D` inside a group
2025-06-16 01:52:44 +02:00
Rudolph Bester
3c5d4a2410
Fix floating point precision errors when setting particle trail length
2025-06-15 20:38:50 +02:00
Gilles Roudière
a39f6b1c64
Remove get_used_cells to avoid unecessary allocations in navigation baking
2025-06-15 13:42:39 +02:00
Haoyu Qiu
1d40df286b
Don't put main properties of AnimatedSprite2D inside a group
2025-06-14 19:20:58 +08:00
smix8
4476fc7099
Only repath a NavigationAgent with a target position
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Only repaths a NavigationAgent with a target position.
2025-06-14 01:26:36 +02:00
smix8
cbd446ac29
Add navigation path query parameter limits
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Adds navigation path query parameter limits.
2025-06-13 14:42:26 +02:00
Rémi Verschelde
f485f6c1c2
Merge pull request #107360 from KoBeWi/spamilion
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Fix Sprite2D error spam in exported project
2025-06-13 01:30:51 +02:00
kobewi
efbc5aabe1
Allow overriding 2D editor cursor
2025-06-12 14:00:19 +02:00
kobewi
2bb3217819
Add a dedicated editor for Camera2D limits
2025-06-12 13:49:59 +02:00
LuoZhihao
8ba4656ea3
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
kobewi
bf8a374a92
Fix Sprite2D error spam in exported project
2025-06-10 16:54:20 +02:00
smix8
e64fe63f17
Improve Path2D debug performance
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Improves Path2D node debug performance by changing the debug to use mesh and multimesh instead of slower canvas draw functions.
2025-06-09 17:25:06 +02:00
Rémi Verschelde
abacf0d313
Merge pull request #107263 from smix8/capsule_outline
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Fix CapsuleShape2D outline for navmesh baking
2025-06-09 00:45:42 +02:00
Rémi Verschelde
151db00f2c
Merge pull request #107256 from smix8/avoidance2dcallback
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Change `NavigationServer2D` avoidance callbacks from `Vector3` to `Vector2`
2025-06-09 00:45:39 +02:00
smix8
58c11e557b
Fix CapsuleShape2D outline for navmesh baking
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Fixes CapsuleShape2D outline for navmesh baking
2025-06-07 20:32:07 +02:00
smix8
0ce53ffc69
Change 2D avoidance callbacks from Vector3 to Vector2
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Changes 2D avoidance callbacks from Vector3 to Vector2.
2025-06-07 14:21:28 +02:00
smix8
03e5d64dd9
Match avoidance defaults for NavigationAgent and NavigationServer NavAgent
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Matches avoidance defaults for NavigationAgent and NavigationServer NavAgent. The node had different properties than the server agent and the 2d version still used outdate defaults form the 3d version.
2025-06-07 13:49:12 +02:00
kleonc
f397e4f752
Fix rotated/flipped tiles destination rect calculations
2025-06-05 14:50:00 +02:00
Rémi Verschelde
590225f3d1
Merge pull request #106690 from NessaTeal/expose-camera2d-current-rotation
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Expose Camera2D current rotation
2025-06-05 13:12:07 +02:00
Rémi Verschelde
c27c87b852
Merge pull request #105245 from timothyqiu/canvas-layer-range
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Relax the range hint for canvas layer properties
2025-06-05 13:10:50 +02:00