Rémi Verschelde
05a46f3654
Merge pull request #114194 from blueskythlikesclouds/consistent-screen-and-viewport-sizes
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Pass consistent viewport and screen sizes to fix point size emulation.
2026-01-06 10:59:54 +01:00
Rémi Verschelde
52e7076a48
Merge pull request #114314 from blueskythlikesclouds/octmap-raster-fallback
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Fall back to octmap raster path on certain devices & fix issues with the shaders.
2026-01-01 16:47:01 +01:00
Rémi Verschelde
51ff4d0458
Merge pull request #113334 from Image-unavailable/voxelgi-reflection-fix
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Fix VoxelGI glossy reflection artifacts
2026-01-01 16:46:05 +01:00
Skyth
205d9814f1
Fall back to octmap raster path on certain devices & fix issues with the shaders.
2025-12-25 16:53:11 +03:00
Dario
cf0cb625b2
Fix real time reflection probes being constantly recreated.
2025-12-22 10:02:09 -03:00
Skyth
c1d7c097b1
Pass consistent viewport and screen sizes to fix point size emulation.
2025-12-19 14:51:49 +03:00
Bastiaan Olij
f270f0a5bd
Skip MSAA2D when OpenXR is used
2025-12-19 15:48:29 +11:00
clayjohn
8d1277fdb1
Free octmap pipelines before freeing shaders and check pipeline validity before freeing pipelines in PipelineDeferredRD
2025-12-17 11:48:11 -08:00
Thaddeus Crews
ef0dd99a37
CI: Bump clang-format and clang-tidy versions
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• clang-format: 20.1.0 → 21.1.7
• clang-tidy: 20.1.0 → 21.1.6
• `.clang-format`: 17.0.6 → 18.1.8 (keep 3 versions behind latest for compatibility)
2025-12-13 09:55:14 -06:00
Thaddeus Crews
c180b5e569
Merge pull request #113924 from mxtherfxcker/patch-2
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Fix MSDF batching flag for StyleBoxTexture
2025-12-12 14:15:04 -06:00
PrIzRaKDev
1f7ed74a32
Fix MSDF batching flag for StyleBoxTexture
2025-12-12 13:10:08 +03:00
BlueCube3310
ec705f6d47
Mobile: Fix clearcoat shader compilation error
2025-12-10 13:28:39 +01:00
Thaddeus Crews
2f752fdfd0
Merge pull request #113486 from ttencate/fix/102799_fade_aabb_center
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Use AABB center instead of origin for visibility fade
2025-12-08 11:54:00 -06:00
Kaleb Reid
05830dfbfb
Check if sun scatter is enabled when using SKY_MODE_AUTOMATIC
2025-12-04 22:58:05 -08:00
Thaddeus Crews
8105ff7ac7
Merge pull request #106940 from allenwp/agx-add-white-contrast
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Add `white`, `contrast`, and future HDR support to the AgX tonemapper.
2025-12-03 11:42:29 -06:00
Allen Pestaluky
628df323e2
Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
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Also optimize all tonemappers to perform less calculations per-pixel.
Note: unlike `white`, `agx_white` is limited to a minimum of `2.0` and defaults to `16.29`. When using a RGB10A2 render buffer, `agx_white` will be ignored and a value of `2.0` will be used instead to ensure good behavior on the Mobile renderer.
2025-12-03 09:01:39 -05:00
Skyth
f6298405f3
Fix radiance/reflection fallback texture types.
2025-12-03 16:15:56 +03:00
Thomas ten Cate
c2bc0afa35
Use AABB center instead of origin for visibility fade
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Fixes #79471
Fixes #102799
2025-12-03 09:16:24 +01:00
Thaddeus Crews
62affe05b8
Merge pull request #107902 from DarioSamo/sky-octahedral
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Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 20:43:05 -06:00
Dario
c78c3ba894
Rewrite Radiance and Reflection probes to use Octahedral maps.
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Co-authored-by: clayjohn <claynjohn@gmail.com>
2025-12-02 17:48:12 -08:00
clayjohn
4cd65e081d
Ensure that all spec constants are given a value in the mobile post process shader so that re-spirv can pick up on them and optimize them out of the final shader
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This is needed to workaround a bug on Adreno devices when using input attachments and spec constants in the same shader
2025-12-02 11:18:00 -08:00
Skyth
ba556ebe03
Implement point size emulation in the forward shader for D3D12.
2025-12-02 17:36:31 +03:00
Image-unavailable
83b245a84d
Use stricter alpha check during VoxelGI cone-tracing to prevent reflection artifacts
2025-11-29 17:47:07 +01:00
Allen Pestaluky
f37edd524f
Fix clear color being incorrect in Environment background with HDR 2D.
2025-11-26 16:11:57 -05:00
Thaddeus Crews
9dd6c4dbac
Merge pull request #112927 from allenwp/fix_clamping_in_tonemap_mobile
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Fix inconsistent color clamping between Mobile and Forward+.
2025-11-25 12:55:13 -06:00
Thaddeus Crews
bea52f4e37
Merge pull request #113130 from BastiaanOlij/fix_113022
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Ensure usage of `DATA_FORMAT_R32_SFLOAT` for depth resolve on Forward+
2025-11-25 07:06:52 -06:00
Thaddeus Crews
b3b0feb229
Merge pull request #112916 from DarioSamo/reflection-probe-real-time-fix
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Allow reflection probes to only recreate the atlas when switching to real time.
2025-11-24 16:00:06 -06:00
Bastiaan Olij
e5100fd204
Ensure we use DATA_FORMAT_R32_SFLOAT for depth resolve buffer on Forward+
2025-11-25 08:30:23 +11:00
Thaddeus Crews
1d8e0138a9
Merge pull request #112196 from kubaofc123/feature/taa_improvement
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TAA adjustment to reduce ghosting
2025-11-20 16:46:58 -06:00
Thaddeus Crews
df7fd31d07
Merge pull request #112978 from stuartcarnie/fix_ninepatch
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2D: Fix nine-patch rendering
2025-11-20 11:10:54 -06:00
Thaddeus Crews
2edc43df8e
Merge pull request #78598 from BastiaanOlij/resolve_depth_buffer_mobile
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Resolve depth buffer in mobile renderer when required
2025-11-20 11:10:48 -06:00
Thaddeus Crews
7e7504c8b0
Merge pull request #112932 from skorpnok/missing_screen_texture_mipmaps
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Add missing mipmaps to RB_TEX_BACK_COLOR
2025-11-20 11:10:46 -06:00
Stuart Carnie
351e0dcfbf
2D: Fix nine-patch rendering
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Closes #112966
2025-11-20 16:47:50 +11:00
Skorpnok
94f433ccf6
Fix missing mipmaps for RB_TEX_BACK_COLOR
2025-11-19 13:38:07 +01:00
Stuart Carnie
bd2d596ca7
2D: Fix clip children
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We were not reusing the last index, same issue as #102161
2025-11-19 06:12:49 +11:00
Allen Pestaluky
2c6749ab9a
Fix inconsistent color clamping between Mobile and Forward+.
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Also remove inconsistencies with glow blending code and comments between the two shader files to allow for easier comparison of the two tonemap files.
2025-11-18 12:33:42 -05:00
Dario
f07923a527
Allow reflection probes to only recreate the atlas when switching to real time.
2025-11-18 09:50:16 -03:00
blaqjack
d650ac8a96
TAA adjustment to reduce ghosting
2025-11-18 12:24:09 +01:00
Thaddeus Crews
46adcc6268
Merge pull request #112801 from clayjohn/premul-alpha-sss
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Apply `PREMUL_ALPHA_FACTOR` only in non-split-specular shader variants.
2025-11-17 10:56:40 -06:00
Bastiaan Olij
21ffbecfa9
Resolve depth buffer in pass if supported by driver
2025-11-17 17:29:38 +11:00
clayjohn
a7e1a65ca8
Apply PREMUL_ALPHA_FACTOR only in non-split-specular shader variants.
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This avoids a shader compile error when using SSS and PREMUL_ALPHA_FACTOR in the same shader.
This doesn't change any functionaility, since in practive, the split-specular shader variant is only ever used for opaque objects while using premul alpha makes the object non-opaque
2025-11-14 23:17:17 -08:00
clayjohn
79ffbfdf73
Reorganize canvas shader varyings in RD renderer
2025-11-14 22:29:28 -08:00
Thaddeus Crews
c6fe923e33
Merge pull request #108516 from KoBeWi/file_graveyard
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Remove unnecessary cpp files after cleanup
2025-11-14 14:23:06 -06:00
Thaddeus Crews
235d11245c
Merge pull request #112481 from stuartcarnie/2d_canvas_vbos
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Massively optimize canvas 2D rendering by using vertex buffers
2025-11-14 14:23:02 -06:00
Stuart Carnie
90c0e6acca
2D: Switch to VBOs for instance data
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- Add support for vertex bindings and UMA vertex buffers in D3D12.
- Simplify 2D instance params and move more into per-batch data to save
bandwidth
Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: A Thousand Ships <96648715+athousandships@users.noreply.github.com>
2025-11-15 06:25:49 +11:00
Thaddeus Crews
1ab8e9847d
Merge pull request #112494 from clayjohn/rd-fog-blend
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Clean up Volumetric Fog blending behavior
2025-11-13 17:42:57 -06:00
Skyth
d27e4dab16
Sanitize INF/NaN when copying last frame texture for SSIL/SSR.
2025-11-13 16:38:54 +03:00
clayjohn
8ee3897048
Clean up Volumetric Fog blending behavior
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Use proper blending everywhere to be consistent and avoid multiplying by opacity twice.
2025-11-07 11:11:44 -08:00
clayjohn
986786dc8c
Use proper bitshift for tonemap srgb flag in Forward+ renderer
2025-10-31 18:35:39 -07:00
Thaddeus Crews
3c1e479290
Merge pull request #110077 from clayjohn/mobile-glow
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Overhaul and optimize Glow in the mobile renderer
2025-10-31 09:23:32 -05:00