Thaddeus Crews
06c0985fee
Merge pull request #105450 from raulsntos/MissingNode/default_properties
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Make `MissingNode`/`MissingResource` non-virtual and hide from dialogs
2025-10-20 18:09:55 -05:00
Thaddeus Crews
20430236e7
Merge pull request #107999 from timothyqiu/translation-cleanup
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Clean up editor translation related methods
2025-10-15 16:31:09 -05:00
Thaddeus Crews
79e533679c
Merge pull request #111620 from Ivorforce/node-no-display-server
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Remove `display_server.h` transitive include from `node.h`.
2025-10-14 10:31:25 -05:00
Thaddeus Crews
2568505535
Merge pull request #108065 from lodetrick/range-hint-cleanup
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Clean up numeric EditorProperty `setup()` methods
2025-10-13 19:28:34 -05:00
Lukas Tenbrink
1e0b41ab27
Remove display_server.h transitive include from node.h.
2025-10-14 00:43:02 +02:00
Thaddeus Crews
bb4d0638c4
Merge pull request #109816 from SatLess/ArraysArePeopleToo
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Add `Make_Unique_Recursive` option for `Resources` with `Arrays` and `Dictionaries`
2025-10-13 12:30:11 -05:00
Sat
12ced6c83b
Add support for making arrays and dictionaries with Resources unique
2025-10-12 23:11:09 -03:00
Raul Santos
6faa4e369a
Make MissingNode/MissingResource non-virtual and hide from dialogs
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This allows ClassDB to get the default values for inherited properties.
The `MissingNode` and `MissingResource` types are excluded from the create
dialog and the inspector's Resource selector.
2025-10-12 09:58:50 +02:00
kobewi
b9f7f2d767
Fix some easing presets not translated
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Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2025-10-10 13:21:56 +02:00
Logan Detrick
7998b5e8d2
Cleanup EditorProperty setup methods
2025-10-08 15:52:46 -07:00
Lukas Tenbrink
33689d7beb
Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
2025-10-08 12:16:52 +02:00
chocola-mint
19c47c5d99
Remove #include "scene/main/timer.h" from control.h
2025-10-05 14:41:06 +09:00
kobewi
8d91f83244
Ensure correct metadata for enum items
2025-10-03 11:31:16 +02:00
Thaddeus Crews
c82387b384
Merge pull request #110827 from YeldhamDev/not_quite_right
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Fix regression with min size on nested inspectors
2025-10-02 15:11:55 -05:00
kobewi
60c45fb64c
Fix enum strings losing space
2025-10-01 22:00:31 +02:00
Aaron Franke
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
Thaddeus Crews
6f3c5088ae
Merge pull request #110492 from KoBeWi/pro 🍐 _languages
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Improve editor language selector
2025-09-30 18:35:03 -05:00
Thaddeus Crews
a7b2cd66ad
Merge pull request #105773 from dugramen/fix-inspector-spacing
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Fix inspector spacing issues
2025-09-24 09:59:08 -05:00
Thaddeus Crews
8c956babeb
Merge pull request #107013 from Rindbee/fix-wrong-node-path-in-connection-dialog
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Fix the extra arguments of type `NodePath` in the connection dialog do not work
2025-09-24 09:59:03 -05:00
dugramen
5fa4e3dee1
Fix inspector spacing issues
2025-09-23 16:38:01 -04:00
Thaddeus Crews
8d27c00038
Merge pull request #107692 from timothyqiu/editor-overrides-doc
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Show description for editor setting overrides
2025-09-23 14:51:49 -05:00
Thaddeus Crews
b1b9a42517
Merge pull request #108551 from KoBeWi/paste_as_unique_norecursive
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Improve Paste as Unique option
2025-09-23 14:51:47 -05:00
kobewi
eae9ef2292
Change preview methods to take Callable
2025-09-23 20:13:00 +02:00
Michael Alexsander
8b68b55d16
Fix regression with min size on nested inspectors
2025-09-23 13:04:56 -03:00
Thaddeus Crews
709226ad1c
Merge pull request #109515 from precup/speedy-selections
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Speed up large selections in the editor
2025-09-22 21:00:54 -05:00
Thaddeus Crews
a20ca7bbfe
Merge pull request #110459 from YeldhamDev/let_the_poor_ints_slide
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Allow to use sliders for integers in `EditorSpinSlider`
2025-09-22 13:28:52 -05:00
Thaddeus Crews
be421bcdd4
Merge pull request #110250 from YeldhamDev/i_just_cant_keep_focused
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Hide `Control` focus when given via mouse input
2025-09-22 13:28:44 -05:00
Michael Alexsander
f16ff829f0
Allow to use sliders for integers in EditorSpinSlider
2025-09-22 11:23:15 -03:00
Thaddeus Crews
5e8c2f9a0e
Merge pull request #108872 from Giganzo/text-contrast-stack-var
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Fix bad text contrast on readonly EditorPropertyArray/Dict/Res
2025-09-22 08:50:04 -05:00
Thaddeus Crews
94dbc42a56
Merge pull request #62083 from KoBeWi/string_slice'n_dice
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Improve usage of `String.split()` vs `get_slice()`
2025-09-22 08:50:01 -05:00
Thaddeus Crews
326b22124a
Merge pull request #108794 from bruvzg/macos_actool_export
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[macOS] Add support for exporting macOS 26 Liquid Glass icons.
2025-09-20 13:41:38 -05:00
风青山
fc0cbb3171
Fix the extra arguments of type NodePath in the connection dialog do not work
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Make the node path relative to the target node instead of the source node.
Currently, a proxy object is used in the connection dialog to edit bound arguments.
In this case, the `EditorPropertyNodePath` will get the node path relative to the
source object in the connection (i.e. the object the InspectorDock is editing).
This path is not available in scripts (i.e. the target object in the connection).
2025-09-20 22:10:55 +08:00
Thaddeus Crews
9cb6411740
Merge pull request #110164 from bruvzg/prop_pass
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Use placeholder instead of value for tooltips of `PROPERTY_HINT_PASSWORD` properties.
2025-09-19 13:07:16 -05:00
Michael Alexsander
aeb3a45c97
Hide Control focus when given via mouse input
2025-09-19 13:43:29 -03:00
kobewi
d61a337a70
Improve usage of String.split() vs get_slice()
2025-09-19 16:31:55 +02:00
Thaddeus Crews
2753d333f6
Merge pull request #109375 from ColinSORourke/VisualShaderEmbedHandling
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Fix VisualShader Conversion failing with subresources
2025-09-19 09:17:10 -05:00
Thaddeus Crews
9b96eaaf80
Merge pull request #107989 from Jojo-1000/docs-add-required-qualifier
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Documentation: Add missing required qualifier for various classes
2025-09-19 09:17:06 -05:00
Thaddeus Crews
5365372b3d
Merge pull request #110189 from bjornmp/Fix-for-issue-#110178
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Fix Clear option not visible when a Resource's @export-ed property is a Script
2025-09-19 09:17:03 -05:00
Thaddeus Crews
835a709303
Merge pull request #110291 from StarryWorm/for-merge
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Enable objects stored as dictionary keys to be selected in inspector.
2025-09-18 21:02:33 -05:00
Colin O'Rourke
c4559c02de
VisualShader Conversion fails with Embeds
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Potentially resolves https://github.com/godotengine/godot/issues/101375
VisualShader now has a has_node_embeds function that runs through it's child nodes to find embedded resources via object properties. Conversion plugin uses this function to catch the error.
2025-09-18 14:35:30 -07:00
kobewi
f320274ca3
Improve Paste as Unique option
2025-09-18 22:34:48 +02:00
Haoyu Qiu
3f03260a21
Cleanup editor translation related methods
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- Unify logic for loading editor/property/doc/extractable translations.
- Replace legacy `TranslationServer` methods with translation domains for internal translations.
- Only pre-create editor/property/doc translation domains in editor builds.
- Prevent adding `null` translation.
- Fixes potential loading of duplicated editor translations.
- Add internal `has_translation_for_locale()` instead of calling `get_loaded_translations().has()`.
2025-09-18 20:27:09 +08:00
Thaddeus Crews
4eaa0ef1e7
Merge pull request #110434 from YeldhamDev/inspector_button_tidyup
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Improve look of some buttons inside the inspector
2025-09-17 11:34:09 -05:00
kobewi
a3cb0bd2a3
Improve editor language selector
2025-09-16 01:11:42 +02:00
Michael Alexsander
06b155a18c
Improve look of some buttons inside the inspector
2025-09-14 12:29:55 -03:00
Vinnie Gray
47756c9689
Fix vertical alignment of Inspector category titles
2025-09-11 08:35:22 +12:00
StarryWorm
45f089a143
Enable objects stored as dictionary keys to be selected in inspector.
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Currently, when using the stack trace or the remote scene tree and selecting an
object containing a dictionary, secondary objects that are stored as values in
the dictionary can be opened in inspector by clicking on them. However,
attempting to open the same secondary object if it is stored as a key in the
dictionary will result in nothing happening.
This is fixed by connecting keys to the "object_id_selected" signal the same
way values are connected.
2025-09-06 10:04:33 -04:00
Björn
8798387770
Improve identification of edits on property Object->script
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Narrows down the criteria to determine if the property being edited with the `EditorResourcePicker` is actually the `Object->script` property.
2025-09-03 17:38:56 +02:00
Pāvels Nadtočajevs
be443e41bb
Use placeholder instead of value for tooltips of PROPERTY_HINT_PASSWORD properties.
2025-09-01 16:46:00 +03:00
Mike Precup
1c8e3f9037
Speed up large selections in the editor
2025-08-31 14:25:44 -07:00