Remove debug_symbols=full in favor of debug_symbols=yes

`debug_symbols=yes` will now behave like `debug_symbols=full` did
before. The difference in compressed file sizes is not that large,
which means there isn't much point in having two different values.

This helps make the buildsystem easier to understand.
This commit is contained in:
Hugo Locurcio 2020-08-20 21:55:46 +02:00
parent 593e35346a
commit ff1f0d2cb5
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GPG key ID: 39E8F8BE30B0A49C
7 changed files with 8 additions and 24 deletions

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@ -18,5 +18,5 @@ common_x11 = [
prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_x11)
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))