Remove debug_symbols=full in favor of debug_symbols=yes
`debug_symbols=yes` will now behave like `debug_symbols=full` did before. The difference in compressed file sizes is not that large, which means there isn't much point in having two different values. This helps make the buildsystem easier to understand.
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7 changed files with 8 additions and 24 deletions
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@ -18,5 +18,5 @@ common_x11 = [
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prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_x11)
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if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
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if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]:
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env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))
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