Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
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@ -595,6 +595,11 @@ void SceneShaderForwardMobile::init(const String p_defines) {
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actions.renames["CUSTOM3"] = "custom3_attrib";
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actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
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actions.renames["NODE_POSITION_WORLD"] = "model_matrix[3].xyz";
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actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
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actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
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actions.renames["NODE_POSITION_VIEW"] = "(model_matrix * scene_data.view_matrix)[3].xyz";
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actions.renames["VIEW_INDEX"] = "ViewIndex";
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actions.renames["VIEW_MONO_LEFT"] = "0";
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actions.renames["VIEW_RIGHT"] = "1";
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