Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
This commit is contained in:
parent
39f7a40925
commit
fdf58a5858
82 changed files with 482 additions and 480 deletions
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@ -30,7 +30,7 @@
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#include "animation_blend_space_2d_editor.h"
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#include "core/input/input_filter.h"
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#include "core/input/input.h"
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#include "core/io/resource_loader.h"
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#include "core/math/delaunay.h"
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#include "core/os/keyboard.h"
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@ -30,7 +30,7 @@
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#include "animation_blend_tree_editor_plugin.h"
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#include "core/input/input_filter.h"
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#include "core/input/input.h"
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#include "core/io/resource_loader.h"
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#include "core/os/keyboard.h"
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#include "core/project_settings.h"
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@ -30,7 +30,7 @@
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#include "animation_player_editor_plugin.h"
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#include "core/input/input_filter.h"
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#include "core/input/input.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/os/keyboard.h"
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@ -488,7 +488,7 @@ double AnimationPlayerEditor::_get_editor_step() const {
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ERR_FAIL_COND_V(!anim.is_valid(), 0.0);
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// Use more precise snapping when holding Shift
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return InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
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return Input::get_singleton()->is_key_pressed(KEY_SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
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}
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return 0.0;
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@ -30,7 +30,7 @@
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#include "animation_state_machine_editor.h"
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#include "core/input/input_filter.h"
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#include "core/input/input.h"
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#include "core/io/resource_loader.h"
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#include "core/math/delaunay.h"
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#include "core/os/keyboard.h"
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@ -34,7 +34,7 @@
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#include "animation_blend_space_2d_editor.h"
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#include "animation_blend_tree_editor_plugin.h"
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#include "animation_state_machine_editor.h"
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#include "core/input/input_filter.h"
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#include "core/input/input.h"
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#include "core/io/resource_loader.h"
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#include "core/math/delaunay.h"
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#include "core/os/keyboard.h"
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@ -30,7 +30,7 @@
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#include "asset_library_editor_plugin.h"
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#include "core/input/input_filter.h"
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#include "core/input/input.h"
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#include "core/io/json.h"
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#include "core/os/keyboard.h"
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#include "core/version.h"
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@ -30,7 +30,7 @@
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#include "canvas_item_editor_plugin.h"
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#include "core/input/input_filter.h"
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#include "core/input/input.h"
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#include "core/os/keyboard.h"
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#include "core/print_string.h"
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#include "core/project_settings.h"
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@ -334,7 +334,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
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snap_target[0] = SNAP_TARGET_NONE;
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snap_target[1] = SNAP_TARGET_NONE;
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bool is_snap_active = smart_snap_active ^ InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
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bool is_snap_active = smart_snap_active ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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// Smart snap using the canvas position
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Vector2 output = p_target;
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@ -462,7 +462,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
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}
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float CanvasItemEditor::snap_angle(float p_target, float p_start) const {
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if (((smart_snap_active || snap_rotation) ^ InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) {
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if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) {
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if (snap_relative) {
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return Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step);
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} else {
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@ -1284,7 +1284,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
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// Pan the viewport
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Point2i relative;
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if (bool(EditorSettings::get_singleton()->get("editors/2d/warped_mouse_panning"))) {
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relative = InputFilter::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect());
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relative = Input::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect());
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} else {
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relative = m->get_relative();
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}
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@ -1912,7 +1912,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
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Transform2D simple_xform = (viewport->get_transform() * unscaled_transform).affine_inverse() * transform;
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bool uniform = m->get_shift();
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bool is_ctrl = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
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bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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Point2 drag_from_local = simple_xform.xform(drag_from);
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Point2 drag_to_local = simple_xform.xform(drag_to);
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@ -2214,10 +2214,10 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
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if (k.is_valid() && !k->is_pressed() && drag_type == DRAG_KEY_MOVE && tool == TOOL_SELECT &&
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(k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_LEFT || k->get_keycode() == KEY_RIGHT)) {
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// Confirm canvas items move by arrow keys
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if ((!InputFilter::get_singleton()->is_key_pressed(KEY_UP)) &&
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(!InputFilter::get_singleton()->is_key_pressed(KEY_DOWN)) &&
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(!InputFilter::get_singleton()->is_key_pressed(KEY_LEFT)) &&
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(!InputFilter::get_singleton()->is_key_pressed(KEY_RIGHT))) {
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if ((!Input::get_singleton()->is_key_pressed(KEY_UP)) &&
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(!Input::get_singleton()->is_key_pressed(KEY_DOWN)) &&
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(!Input::get_singleton()->is_key_pressed(KEY_LEFT)) &&
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(!Input::get_singleton()->is_key_pressed(KEY_RIGHT))) {
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_commit_canvas_item_state(drag_selection, TTR("Move CanvasItem"), true);
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drag_type = DRAG_NONE;
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}
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@ -3310,8 +3310,8 @@ void CanvasItemEditor::_draw_selection() {
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}
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// Draw the move handles
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bool is_ctrl = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
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bool is_alt = InputFilter::get_singleton()->is_key_pressed(KEY_ALT);
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bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT);
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if (tool == TOOL_MOVE && show_transformation_gizmos) {
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if (_is_node_movable(canvas_item)) {
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Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * canvas_item->_edit_get_transform()).orthonormalized();
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@ -3347,7 +3347,7 @@ void CanvasItemEditor::_draw_selection() {
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Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
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Size2 scale_factor = Size2(SCALE_HANDLE_DISTANCE, SCALE_HANDLE_DISTANCE);
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bool uniform = InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
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bool uniform = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
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Point2 offset = (simple_xform.affine_inverse().xform(drag_to) - simple_xform.affine_inverse().xform(drag_from)) * zoom;
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if (drag_type == DRAG_SCALE_X) {
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@ -6204,8 +6204,8 @@ bool CanvasItemEditorViewport::_only_packed_scenes_selected() const {
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}
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void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p_data) {
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bool is_shift = InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
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bool is_alt = InputFilter::get_singleton()->is_key_pressed(KEY_ALT);
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bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
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bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT);
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selected_files.clear();
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Dictionary d = p_data;
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@ -31,7 +31,7 @@
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#include "collision_polygon_3d_editor_plugin.h"
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#include "canvas_item_editor_plugin.h"
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#include "core/input/input_filter.h"
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#include "core/input/input.h"
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#include "core/os/file_access.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_settings.h"
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@ -342,7 +342,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
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Vector2 cpoint(spoint.x, spoint.y);
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if (snap_ignore && !InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
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if (snap_ignore && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
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snap_ignore = false;
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}
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@ -32,7 +32,7 @@
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#include "canvas_item_editor_plugin.h"
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#include "core/core_string_names.h"
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#include "core/input/input_filter.h"
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#include "core/input/input.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_scale.h"
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@ -210,7 +210,7 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
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else
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tangent = 9999 * (dir.y >= 0 ? 1 : -1);
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bool link = !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
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bool link = !Input::get_singleton()->is_key_pressed(KEY_SHIFT);
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if (_selected_tangent == TANGENT_LEFT) {
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curve.set_point_left_tangent(_selected_point, tangent);
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@ -30,7 +30,7 @@
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#include "node_3d_editor_plugin.h"
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#include "core/input/input_filter.h"
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#include "core/input/input.h"
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#include "core/math/camera_matrix.h"
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#include "core/os/keyboard.h"
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#include "core/print_string.h"
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@ -298,10 +298,10 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
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float zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia");
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//determine if being manipulated
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bool manipulated = InputFilter::get_singleton()->get_mouse_button_mask() & (2 | 4);
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manipulated |= InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
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manipulated |= InputFilter::get_singleton()->is_key_pressed(KEY_ALT);
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manipulated |= InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
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bool manipulated = Input::get_singleton()->get_mouse_button_mask() & (2 | 4);
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manipulated |= Input::get_singleton()->is_key_pressed(KEY_SHIFT);
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manipulated |= Input::get_singleton()->is_key_pressed(KEY_ALT);
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manipulated |= Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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float orbit_inertia = MAX(0.00001, manipulated ? manip_orbit_inertia : free_orbit_inertia);
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float translation_inertia = MAX(0.0001, manipulated ? manip_translation_inertia : free_translation_inertia);
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@ -2260,7 +2260,7 @@ void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
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Point2i Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const {
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Point2i relative;
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if (bool(EDITOR_DEF("editors/3d/navigation/warped_mouse_panning", false))) {
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relative = InputFilter::get_singleton()->warp_mouse_motion(p_ev_mouse_motion, surface->get_global_rect());
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relative = Input::get_singleton()->warp_mouse_motion(p_ev_mouse_motion, surface->get_global_rect());
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} else {
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relative = p_ev_mouse_motion->get_relative();
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}
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@ -2276,7 +2276,7 @@ static bool is_shortcut_pressed(const String &p_path) {
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if (k == nullptr) {
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return false;
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}
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const InputFilter &input = *InputFilter::get_singleton();
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const Input &input = *Input::get_singleton();
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int keycode = k->get_keycode();
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return input.is_key_pressed(keycode);
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}
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@ -3828,7 +3828,7 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_
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if (!can_drop_data_fw(p_point, p_data, p_from))
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return;
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bool is_shift = InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
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bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
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selected_files.clear();
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Dictionary d = p_data;
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@ -5785,7 +5785,7 @@ void Node3DEditor::_unhandled_key_input(Ref<InputEvent> p_event) {
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if (!is_visible_in_tree())
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return;
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snap_key_enabled = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
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snap_key_enabled = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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}
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void Node3DEditor::_notification(int p_what) {
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@ -6446,7 +6446,7 @@ Vector3 Node3DEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
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float Node3DEditor::get_translate_snap() const {
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float snap_value;
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if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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snap_value = snap_translate->get_text().to_double() / 10.0;
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} else {
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snap_value = snap_translate->get_text().to_double();
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@ -6457,7 +6457,7 @@ float Node3DEditor::get_translate_snap() const {
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float Node3DEditor::get_rotate_snap() const {
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float snap_value;
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if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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snap_value = snap_rotate->get_text().to_double() / 3.0;
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} else {
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snap_value = snap_rotate->get_text().to_double();
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@ -6468,7 +6468,7 @@ float Node3DEditor::get_rotate_snap() const {
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float Node3DEditor::get_scale_snap() const {
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float snap_value;
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if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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snap_value = snap_scale->get_text().to_double() / 2.0;
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} else {
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snap_value = snap_scale->get_text().to_double();
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@ -31,7 +31,7 @@
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#include "polygon_2d_editor_plugin.h"
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#include "canvas_item_editor_plugin.h"
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#include "core/input/input_filter.h"
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#include "core/input/input.h"
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#include "core/os/file_access.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_scale.h"
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@ -810,7 +810,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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if (mm.is_valid()) {
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if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || InputFilter::get_singleton()->is_key_pressed(KEY_SPACE)) {
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if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
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Vector2 drag(mm->get_relative().x, mm->get_relative().y);
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uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
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@ -30,7 +30,7 @@
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#include "script_editor_plugin.h"
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#include "core/input/input_filter.h"
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#include "core/input/input.h"
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#include "core/io/resource_loader.h"
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#include "core/os/file_access.h"
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#include "core/os/keyboard.h"
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@ -1545,7 +1545,7 @@ void ScriptEditor::_help_overview_selected(int p_idx) {
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void ScriptEditor::_script_selected(int p_idx) {
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grab_focus_block = !InputFilter::get_singleton()->is_mouse_button_pressed(1); //amazing hack, simply amazing
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grab_focus_block = !Input::get_singleton()->is_mouse_button_pressed(1); //amazing hack, simply amazing
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_go_to_tab(script_list->get_item_metadata(p_idx));
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grab_focus_block = false;
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@ -31,7 +31,7 @@
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#include "texture_region_editor_plugin.h"
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#include "core/core_string_names.h"
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#include "core/input/input_filter.h"
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#include "core/input/input.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_scale.h"
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#include "scene/gui/check_box.h"
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@ -307,7 +307,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
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for (List<Rect2>::Element *E = autoslice_cache.front(); E; E = E->next()) {
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if (E->get().has_point(point)) {
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rect = E->get();
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if (InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL) && !(InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT | KEY_ALT))) {
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if (Input::get_singleton()->is_key_pressed(KEY_CONTROL) && !(Input::get_singleton()->is_key_pressed(KEY_SHIFT | KEY_ALT))) {
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Rect2 r;
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if (node_sprite)
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r = node_sprite->get_region_rect();
|
||||
|
|
@ -449,7 +449,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
|
|||
|
||||
if (mm.is_valid()) {
|
||||
|
||||
if (mm->get_button_mask() & BUTTON_MASK_MIDDLE || InputFilter::get_singleton()->is_key_pressed(KEY_SPACE)) {
|
||||
if (mm->get_button_mask() & BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
|
||||
|
||||
Vector2 dragged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom);
|
||||
hscroll->set_value(hscroll->get_value() - dragged.x);
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@
|
|||
#include "tile_map_editor_plugin.h"
|
||||
|
||||
#include "canvas_item_editor_plugin.h"
|
||||
#include "core/input/input_filter.h"
|
||||
#include "core/input/input.h"
|
||||
#include "core/math/math_funcs.h"
|
||||
#include "core/os/keyboard.h"
|
||||
#include "editor/editor_scale.h"
|
||||
|
|
@ -997,7 +997,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
|
|||
|
||||
if (mb->is_pressed()) {
|
||||
|
||||
if (InputFilter::get_singleton()->is_key_pressed(KEY_SPACE))
|
||||
if (Input::get_singleton()->is_key_pressed(KEY_SPACE))
|
||||
return false; // Drag.
|
||||
|
||||
if (tool == TOOL_NONE) {
|
||||
|
|
@ -1378,7 +1378,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
|
|||
|
||||
return true;
|
||||
}
|
||||
if (tool == TOOL_PICKING && InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
|
||||
if (tool == TOOL_PICKING && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
|
||||
|
||||
_pick_tile(over_tile);
|
||||
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@
|
|||
|
||||
#include "tile_set_editor_plugin.h"
|
||||
|
||||
#include "core/input/input_filter.h"
|
||||
#include "core/input/input.h"
|
||||
#include "core/os/keyboard.h"
|
||||
#include "editor/editor_scale.h"
|
||||
#include "editor/plugins/canvas_item_editor_plugin.h"
|
||||
|
|
@ -1113,7 +1113,7 @@ void TileSetEditor::_on_workspace_draw() {
|
|||
|
||||
void TileSetEditor::_on_workspace_process() {
|
||||
|
||||
if (InputFilter::get_singleton()->is_key_pressed(KEY_ALT) || tools[VISIBLE_INFO]->is_pressed()) {
|
||||
if (Input::get_singleton()->is_key_pressed(KEY_ALT) || tools[VISIBLE_INFO]->is_pressed()) {
|
||||
if (!tile_names_visible) {
|
||||
tile_names_visible = true;
|
||||
workspace_overlay->update();
|
||||
|
|
@ -1395,7 +1395,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
|
|||
if ((mb->get_button_index() == BUTTON_RIGHT || mb->get_button_index() == BUTTON_LEFT) && current_tile_region.has_point(mb->get_position())) {
|
||||
dragging = true;
|
||||
erasing = (mb->get_button_index() == BUTTON_RIGHT);
|
||||
alternative = InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
|
||||
alternative = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
|
||||
Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y)));
|
||||
Vector2 pos(coord.x * (spacing + size.x), coord.y * (spacing + size.y));
|
||||
pos = mb->get_position() - (pos + current_tile_region.position);
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@
|
|||
|
||||
#include "visual_shader_editor_plugin.h"
|
||||
|
||||
#include "core/input/input_filter.h"
|
||||
#include "core/input/input.h"
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "core/math/math_defs.h"
|
||||
#include "core/os/keyboard.h"
|
||||
|
|
@ -1635,7 +1635,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
|
|||
popup_menu->set_item_disabled(NodeMenuOptions::DELETE, to_change.empty());
|
||||
popup_menu->set_item_disabled(NodeMenuOptions::DUPLICATE, to_change.empty());
|
||||
menu_point = graph->get_local_mouse_position();
|
||||
Point2 gpos = InputFilter::get_singleton()->get_mouse_position();
|
||||
Point2 gpos = Input::get_singleton()->get_mouse_position();
|
||||
popup_menu->set_position(gpos);
|
||||
popup_menu->popup();
|
||||
}
|
||||
|
|
@ -1648,7 +1648,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) {
|
|||
saved_node_pos_dirty = true;
|
||||
saved_node_pos = graph->get_local_mouse_position();
|
||||
|
||||
Point2 gpos = InputFilter::get_singleton()->get_mouse_position();
|
||||
Point2 gpos = Input::get_singleton()->get_mouse_position();
|
||||
members_dialog->popup();
|
||||
members_dialog->set_position(gpos);
|
||||
} else {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue